public static bool ApplyDefense(Mobile m) { if (m_DefenseTable.ContainsKey(m)) { DefenseTimer timer = m_DefenseTable[m]; if (timer != null) { timer.Stop(); timer.DefenseMalus = 0; } } int malus; if (m is PlayerMobile) { malus = 45 + BaseArmor.GetRefinedDefenseChance(m); malus = malus - (int)(malus * .35); } else { malus = 25; } m_DefenseTable[m] = new DefenseTimer(m, malus); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.HitLowerDefense, 1151313, 1151286, DefenseEffectDuration, m, malus.ToString())); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! m.Delta(MobileDelta.WeaponDamage); return(true); }
public static bool ApplyDefense(Mobile m) { if (IsUnderDefenseEffect(m)) return false; m_DefenseTable[m] = new DefenseTimer(m); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! return true; }
public static bool ApplyDefense(Mobile m) { if (IsUnderDefenseEffect(m)) { return(false); } m_DefenseTable[m] = new DefenseTimer(m); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! return(true); }
public static bool ApplyDefense(Mobile m) { if (IsUnderDefenseEffect(m)) { return(false); } m_DefenseTable[m] = new DefenseTimer(m); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.HitLowerDefense, 1151313, 1151312, DefenseEffectDuration, m, "25")); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! return(true); }
public static bool ApplyDefense(Mobile m) { if (!Core.HS) { if (IsUnderDefenseEffect(m)) { return(false); } m_DefenseTable[m] = new DefenseTimer(m, 25); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.HitLowerDefense, 1151313, 1151286, DefenseEffectDuration, m, "35")); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! m.Delta(MobileDelta.WeaponDamage); return(true); } else { if (m_DefenseTable.ContainsKey(m)) { var timer = m_DefenseTable[m]; if (timer != null) { timer.Stop(); timer.DefenseMalus = 0; } } int malus; if (m is PlayerMobile) { malus = (int)(Math.Min(45, AosAttributes.GetValue(m, AosAttribute.DefendChance))); malus = malus - (int)((double)malus * .35); } else { malus = 25; } m_DefenseTable[m] = new DefenseTimer(m, malus); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.HitLowerDefense, 1151313, 1151286, DefenseEffectDuration, m, malus.ToString())); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! m.Delta(MobileDelta.WeaponDamage); return(true); } }
public static void ApplyDefense( Mobile m ) { if ( IsUnderDefenseEffect( m ) ) m_DefenseTable[m].Stop(); TimeSpan duration = DefenseEffectDuration; if ( m.Weapon is BaseRanged ) duration -= TimeSpan.FromSeconds( 3.0 ); BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.HitLowerDefense, 1151313, 1151312, duration, m, "25" ) ); m_DefenseTable[m] = new DefenseTimer( m, duration ); m.SendLocalizedMessage( 1062318 ); // Your defense chance has been reduced! }
public static void ApplyDefense(Mobile m) { if (IsUnderDefenseEffect(m)) { m_DefenseTable[m].Stop(); } TimeSpan duration = DefenseEffectDuration; if (m.Weapon is BaseRanged) { duration -= TimeSpan.FromSeconds(3.0); } BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.HitLowerDefense, 1151313, 1151312, duration, m, "25")); m_DefenseTable[m] = new DefenseTimer(m, duration); m.SendLocalizedMessage(1062318); // Your defense chance has been reduced! }