// Fill the Upgrade Panel UI with the Upgrade Unit stats
 private void PopulateWithUpgradeUnitStats()
 {
     upgradeDefenderPreview.sprite = upgradeUnit.GetComponentInChildren <SpriteRenderer>().sprite;
     unitName.text    = upgradeUnit.GetUnitName();
     unitCost.text    = upgradeUnit.GetUnitPrice().ToString();
     unitHealth.text  = "Health: " + upgradeUnit.GetUnitHealth().ToString();
     unitDamage.text  = "Damage: " + upgradeUnit.GetUnitDamage().ToString();
     unitAbility.text = "Ability: " + upgradeUnit.GetAbilityDescription();
 }