public GC1_DefenceState(FiniteStateMachine stateMachine, Entity entity, string animName, DefenceStateData stateData, GoyeCombat1 enemy, State defaultNextState = null) : base(stateMachine, entity, animName, stateData, defaultNextState) { this.enemy = enemy; cooldownTimer = -1f; isCounterAttack = false; }
public DefenceState(FiniteStateMachine stateMachine, Entity entity, string animName, DefenceStateData data, State defaultNextState = null) : base(stateMachine, entity, animName, defaultNextState) { this.data = data; }