private void DefeatScenariosManager_ActivateDefeatScenario1(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario) { OLogger.Log("ActivateFailSafeDefeatScenario"); orig(self, null); }
private void ActivateDefeatHook(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario) { if (DeathChance == -1) { orig(self, _scenario); return; } self.LastActivationNetworkTime = (float)PhotonNetwork.time; if (_scenario) { var _base = self as Photon.MonoBehaviour; if (CharacterManager.Instance.HardcoreMode && _scenario.SupportHardcore) { int num = UnityEngine.Random.Range(0, 100); if (num >= DeathChance) { _base.photonView.RPC("DefeatHardcoreDeath", PhotonTargets.All, new object[0]); return; } } ReflectionTools.ReflectionSetValue(_scenario.ID, typeof(DefeatScenariosManager), self, "m_activeDefeatScenarioID"); _scenario.Activate(); _base.photonView.RPC("DefeatScenarioActivated", PhotonTargets.All, new object[] { _scenario.ID, false, self.LastActivationNetworkTime }); } else { self.FailSafeDefeat(); } }
private void DefeatScenariosManager_ActivateDefeatScenario(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario) { try { AreaManager.AreaEnum areaN = (AreaManager.AreaEnum)AreaManager.Instance.GetAreaIndexFromSceneName(SceneManagerHelper.ActiveSceneName); if (_scenario is DefeatScenarioRespawn) { OLogger.Log($"DefeatScenarioRespawn"); } //OLogger.Log($"ActivateDefeatScenario={SceneManagerHelper.ActiveSceneName}"); if (areaN != AreaManager.AreaEnum.CierzoOutside && areaN != AreaManager.AreaEnum.Abrassar && areaN != AreaManager.AreaEnum.Emercar && areaN != AreaManager.AreaEnum.HallowedMarsh && areaN != AreaManager.AreaEnum.Tutorial && areaN != AreaManager.AreaEnum.CierzoDungeon /*&& * (_scenario is DefeatScenarioChangeScene)*/) { OLogger.Log($"FailSafeDefeat!"); /*_scenario = new DefeatScenarioRespawn(); * (_scenario as DefeatScenarioRespawn).AffectBackpack = false; * (_scenario as DefeatScenarioRespawn).RespawnAnimation = SpellCastType.GetUpBelly; * (_scenario as DefeatScenarioRespawn).SpawnSelectionType = SpawnSelectionTypes.Random; * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_respawnTimeLapse").SetValue(_scenario, RespawnTimeLapseType.Hour); * * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntHealthModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.3f, 0.4f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntManaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntStaminaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_drinkModifier").SetValue(_scenario, new StatAffect(ChangeType.Multiplier, new Vector2(1.5f, 2.5f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_foodModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_healthModifier").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.4f, 0.5f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_manaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_sleepModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_staminaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f))); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_temperatureModifier").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.5f, 0.5f))); * * //AccessTools.Field(typeof(DefeatScenarioRespawn), "ContractedStatuses").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.5f, 0.5f))); * * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_hourRange").SetValue(_scenario, new Vector2(8.0f, 12.0f)); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_lastSpawn").SetValue(_scenario, 0); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_nextTimeSlotJumpRange").SetValue(_scenario, new Vector2(1.0f, 1.0f)); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_samePlacePos").SetValue(_scenario, new Vector3(0.0f, 0.0f, 0.0f)); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_samePlaceSpawnIndex").SetValue(_scenario, -1); * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_respawnTimeLapse").SetValue(_scenario, DefeatScenarioRespawn.RespawnTimeLapseType.Hour); * orig(self, _scenario); * return;*/ SendNotificationToAllPlayers($"{SceneManagerHelper.ActiveSceneName}"); //self.FailSafeDefeat(); for (int i = 0; i < CharacterManager.Instance.PlayerCharacters.Count; i++) { Character character = CharacterManager.Instance.GetCharacter(CharacterManager.Instance.PlayerCharacters.Values[i]); if (!(bool)character) { continue; } character.StatusEffectMngr.Purge(); character.Stats.RefreshVitalMaxStat(); PlayerSaveData playerSaveData = new PlayerSaveData(character); /*playerSaveData.BurntHealth += character.Stats.MaxHealth * 0.10f; // Reduce burnt health by 10% * playerSaveData.BurntHealth = Mathf.Clamp(playerSaveData.BurntHealth, 0f, character.Stats.MaxHealth * 0.9f); * playerSaveData.Health = character.Stats.MaxHealth;// Mathf.Clamp(playerSaveData.Health, character.Stats.MaxHealth * 0.1f, character.Stats.MaxHealth); * playerSaveData.BurntStamina += character.Stats.MaxStamina * 0.10f; // Reduce burnt stamina by 10% * playerSaveData.BurntStamina = Mathf.Clamp(playerSaveData.BurntStamina, 0f, character.Stats.MaxStamina * 0.9f); * playerSaveData.Stamina = character.Stats.MaxStamina; // Mathf.Clamp(playerSaveData.Stamina, character.Stats.MaxStamina * 0.1f, character.Stats.MaxStamina); * playerSaveData.BurntMana = Mathf.Clamp(playerSaveData.BurntMana, 0f, character.Stats.MaxMana * 0.9f);*/ StatAffect m_burntHealthModifier = new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.7f, 0.8f)); playerSaveData.BurntHealth = Mathf.Clamp(m_burntHealthModifier.ProcessStat(character.Stats.MaxHealth), 0f, character.Stats.MaxHealth); StatAffect m_healthModifier = new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.3f, 0.4f)); playerSaveData.Health = Mathf.Clamp(m_healthModifier.ProcessStat(character.Stats.MaxHealth), 0f, character.Stats.MaxHealth); character.Resurrect(playerSaveData, _playAnim: true); character.PlayerStats.RestLastNeedsUpdateTime(); character.ResetCombat(); } NetworkLevelLoader.Instance.RequestReloadLevel(0); return; } } catch (Exception ex) { OLogger.Log($"[{_modName}] DefeatScenariosManager_ActivateDefeatScenario: {ex.Message}"); Debug.Log($"[{_modName}] DefeatScenariosManager_ActivateDefeatScenario: {ex.Message}"); } orig(self, _scenario); }