public override void SetDefault(object obj)
        {
            CanvasGroup canvasGroup = Cast <CanvasGroup>(obj);

            if (canvasGroup != null)
            {
                DefaultSettingUtility.SetCanvasGroup(canvasGroup);
            }
        }
        public override void SetDefault(object obj)
        {
            ParticleSystemRenderer particleSystemRenderer = Cast <ParticleSystemRenderer>(obj);

            if (particleSystemRenderer != null)
            {
                DefaultSettingUtility.SetParticleSystemRenderer(particleSystemRenderer);
            }
        }
示例#3
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        public override void SetDefault(object obj)
        {
            Canvas canvas = Cast <Canvas>(obj);

            if (canvas != null)
            {
                DefaultSettingUtility.SetCanvas(canvas);
            }
        }
示例#4
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 void ModifyCanvasScaler()
 {
     if (canvas.rootCanvas == canvas)
     {
         var canvasScaler = ModificationUtility.GetAndAddComponent <CanvasScaler>(this);
         DefaultSettingUtility.SetCanvasScaler(canvasScaler);
     }
     else
     {
         ModificationUtility.DeleteComponent <CanvasScaler>(this);
     }
 }
示例#5
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        void ModifyGraphicRaycaster()
        {
            var graphicRaycaster = ModificationUtility.GetAndAddComponent <GraphicRaycaster>(this);

            DefaultSettingUtility.SetGraphicRaycaster(graphicRaycaster);
        }