public override void SetDefault(object obj) { CanvasGroup canvasGroup = Cast <CanvasGroup>(obj); if (canvasGroup != null) { DefaultSettingUtility.SetCanvasGroup(canvasGroup); } }
public override void SetDefault(object obj) { ParticleSystemRenderer particleSystemRenderer = Cast <ParticleSystemRenderer>(obj); if (particleSystemRenderer != null) { DefaultSettingUtility.SetParticleSystemRenderer(particleSystemRenderer); } }
public override void SetDefault(object obj) { Canvas canvas = Cast <Canvas>(obj); if (canvas != null) { DefaultSettingUtility.SetCanvas(canvas); } }
void ModifyCanvasScaler() { if (canvas.rootCanvas == canvas) { var canvasScaler = ModificationUtility.GetAndAddComponent <CanvasScaler>(this); DefaultSettingUtility.SetCanvasScaler(canvasScaler); } else { ModificationUtility.DeleteComponent <CanvasScaler>(this); } }
void ModifyGraphicRaycaster() { var graphicRaycaster = ModificationUtility.GetAndAddComponent <GraphicRaycaster>(this); DefaultSettingUtility.SetGraphicRaycaster(graphicRaycaster); }