public async void WaitToAudit_NotInput_ReturnSuccessful() { const int SCREAM_ID = 1; // arrange IScreamsManager screamsManager = new DefaultScreamsManager(_db, redisConn); var scream = await screamsManager.GetScreamAsync(SCREAM_ID); // act await scream.SetWaitAudit(); // assert Assert.Equal(Scream.Status.WaitAudit, scream.State); }
public async void Increase_NotInput_RetrunIncreasedHiddenCount() { // arrange const int SCREAM_ID = 1; int expected = ExpectedHiddenCount(SCREAM_ID) + 1; int actual; IScreamsManager screamsManager = new DefaultScreamsManager(_db, redisConn); var scream = await screamsManager.GetScreamAsync(SCREAM_ID); // act actual = await scream.IncreaseHidden(); // assert Assert.Equal(expected, actual); }