private void CreateDefaultSceneObject(DefaultSceneObjectAttribute p, Type t)
 {
     if (!GameObject.Find(p.gameObjectName))
     {
         if (p.prefabName != null)
         {
             var go = Instantiate(Resources.Load("DefaultSceneObjects/" + p.prefabName)) as GameObject;
             go.name = p.gameObjectName;
         }
         else
         {
             var newGO = new GameObject(p.gameObjectName);
             newGO.AddComponent(t);
         }
     }
 }
 private void CreateDefaultSceneObject(DefaultSceneObjectAttribute p, Type t)
 {
     if (!GameObject.Find(p.gameObjectName))
     {
         if (p.prefabName != null)
         {
             var go = Instantiate(Resources.Load("DefaultSceneObjects/" + p.prefabName)) as GameObject;
             go.name = p.gameObjectName;
         }
         else
         {
             var newGO = new GameObject(p.gameObjectName);
             newGO.AddComponent(t);
         }
     }
 }
 private static void CreateNetworkObject(DefaultSceneObjectAttribute p, Type t)
 {
 }
 private static void CreateNetworkObject(DefaultSceneObjectAttribute p, Type t)
 {
 }