private void CreateDefaultSceneObject(DefaultSceneObjectAttribute p, Type t) { if (!GameObject.Find(p.gameObjectName)) { if (p.prefabName != null) { var go = Instantiate(Resources.Load("DefaultSceneObjects/" + p.prefabName)) as GameObject; go.name = p.gameObjectName; } else { var newGO = new GameObject(p.gameObjectName); newGO.AddComponent(t); } } }
private void CreateDefaultSceneObject(DefaultSceneObjectAttribute p, Type t) { if (!GameObject.Find(p.gameObjectName)) { if (p.prefabName != null) { var go = Instantiate(Resources.Load("DefaultSceneObjects/" + p.prefabName)) as GameObject; go.name = p.gameObjectName; } else { var newGO = new GameObject(p.gameObjectName); newGO.AddComponent(t); } } }
private static void CreateNetworkObject(DefaultSceneObjectAttribute p, Type t) { }
private static void CreateNetworkObject(DefaultSceneObjectAttribute p, Type t) { }