/// <summary> /// Method called by the UI when the "Build" or "Build and Run" buttons are pressed. /// </summary> /// <param name="defaultBuildOptions"></param> internal static void CallBuildMethods(bool askForBuildLocation, BuildOptions defaultBuildOptions) { if (EditorCompilationInterface.IsCompiling()) { Debug.LogWarning("Cannot build player while editor is compiling scripts."); return; } // One build at a time! if (m_Building) { return; } try { m_Building = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.options = defaultBuildOptions; if (getBuildPlayerOptionsHandler != null) { options = getBuildPlayerOptionsHandler(options); } else { options = DefaultBuildMethods.GetBuildPlayerOptionsInternal(askForBuildLocation, options); } if (buildPlayerHandler != null) { buildPlayerHandler(options); } else { DefaultBuildMethods.BuildPlayer(options); } } catch (BuildMethodException e) { if (!string.IsNullOrEmpty(e.Message)) { Debug.LogError(e); } } finally { m_Building = false; } }
/// <summary> /// Method called by the UI when the "Build" or "Build and Run" buttons are pressed. /// </summary> /// <param name="defaultBuildOptions"></param> static void CallBuildMethods(bool askForBuildLocation, BuildOptions defaultBuildOptions) { // One build at a time! if (m_Building) { return; } try { m_Building = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.options = defaultBuildOptions; if (getBuildPlayerOptionsHandler != null) { options = getBuildPlayerOptionsHandler(options); } else { options = DefaultBuildMethods.GetBuildPlayerOptionsInternal(askForBuildLocation, options); } if (buildPlayerHandler != null) { buildPlayerHandler(options); } else { DefaultBuildMethods.BuildPlayer(options); } } catch (BuildMethodException e) { if (!string.IsNullOrEmpty(e.Message)) { Debug.LogError(e); } } finally { m_Building = false; } }