示例#1
0
    public void SetType(Def.SkillType type)
    {
        switch (type)
        {
        case Def.SkillType.Active:
            bg.spriteName = "边框1";
            break;

        case Def.SkillType.Passive:
            bg.spriteName = "边框3";
            break;
        }
    }
示例#2
0
 public void InitData(BoxingEquipData e, int p, bool click = true)
 {
     equip   = e;
     data    = e.viewdata;
     isClick = click;
     SetFous(false);
     if (data.data != null && data.data.levelData != null)
     {
         SetUnlock();
         this.name = data.sort.ToString();
         type      = data.data.levelData.skill_type;
         SetBgQuality(data.data.levelData.quality);
         icon.spriteName = data.data.levelData.skill_icon.ToString();
         SetType(data.data.levelData.skill_type);
     }
     else
     {
         RestEmpty();
     }
 }
示例#3
0
 public void InitData(BoxingViewData d, bool click = true)
 {
     data    = d;
     isClick = click;
     SetFous(false);
     data.view = this;
     if (data.data != null && data.data.levelData != null)
     {
         SetUnlock();
         this.name = d.sort.ToString();
         type      = data.data.levelData.skill_type;
         SetBgQuality(data.data.levelData.quality);
         icon.spriteName = data.data.levelData.skill_icon.ToString();
         SetType(data.data.levelData.skill_type);
     }
     else
     {
         RestEmpty();
     }
 }