public void SetType(Def.SkillType type) { switch (type) { case Def.SkillType.Active: bg.spriteName = "边框1"; break; case Def.SkillType.Passive: bg.spriteName = "边框3"; break; } }
public void InitData(BoxingEquipData e, int p, bool click = true) { equip = e; data = e.viewdata; isClick = click; SetFous(false); if (data.data != null && data.data.levelData != null) { SetUnlock(); this.name = data.sort.ToString(); type = data.data.levelData.skill_type; SetBgQuality(data.data.levelData.quality); icon.spriteName = data.data.levelData.skill_icon.ToString(); SetType(data.data.levelData.skill_type); } else { RestEmpty(); } }
public void InitData(BoxingViewData d, bool click = true) { data = d; isClick = click; SetFous(false); data.view = this; if (data.data != null && data.data.levelData != null) { SetUnlock(); this.name = d.sort.ToString(); type = data.data.levelData.skill_type; SetBgQuality(data.data.levelData.quality); icon.spriteName = data.data.levelData.skill_icon.ToString(); SetType(data.data.levelData.skill_type); } else { RestEmpty(); } }