public override void Decorate(Level level) { var painter = new RoomPainter(level, this); DecorativeTileMap.SpawnTorch(Bounds.Left + 4, Bounds.Bottom + 4); DecorativeTileMap.SpawnTorch(Bounds.Left + 7, Bounds.Bottom + 4); //level.DecorativeTileMap.SpawnSideTorch(Bounds.Left + 3, Bounds.Bottom + 4, false); //level.DecorativeTileMap.SpawnSideTorch(Bounds.Left + 8, Bounds.Bottom + 4, true); //level.DecorativeTileMap.SpawnSideTorch(Bounds.Left + 3, Bounds.Bottom + 7, false); //level.DecorativeTileMap.SpawnSideTorch(Bounds.Left + 8, Bounds.Bottom + 7, true); if (!painter.IsFloor(Bounds.Left + 3, Bounds.Top - 1)) { DecorativeTileMap.SpawnTorch(Bounds.Left + 3, Bounds.Top - 1); } if (!painter.IsFloor(Bounds.Right - 4, Bounds.Top - 1)) { DecorativeTileMap.SpawnTorch(Bounds.Right - 4, Bounds.Top - 1); } if (!painter.IsFloor(Bounds.Left, Bounds.Bottom + 3)) { DecorativeTileMap.SpawnSideTorch(Bounds.Left + 1, Bounds.Bottom + 3, true); } if (!painter.IsFloor(Bounds.Left, Bounds.Top - 4)) { DecorativeTileMap.SpawnSideTorch(Bounds.Left + 1, Bounds.Top - 4, true); } if (!painter.IsFloor(Bounds.Right - 1, Bounds.Bottom + 3)) { DecorativeTileMap.SpawnSideTorch(Bounds.Right - 2, Bounds.Bottom + 3, false); } if (!painter.IsFloor(Bounds.Right - 1, Bounds.Top - 4)) { DecorativeTileMap.SpawnSideTorch(Bounds.Right - 2, Bounds.Top - 4, false); } }
public void AutoDecorate() { for (int i = Room.Bounds.Left; i < Room.Bounds.Right; i++) { for (int j = Room.Bounds.Bottom; j < Room.Bounds.Top; j++) { var type = GetTypeOfWall(i, j); if (type == TypeOfTile.Top) { if (SeededRandom.RandBool(.125f)) { DecorativeTileMap.SpawnTorch(i, j); } else if (SeededRandom.RandBool(.125f)) { Level.Decorations.SetTile(new Vector3Int(i, j, 0), Painter.GetRandomTopWallDecoration()); } } if (type == TypeOfTile.Left && SeededRandom.RandBool(.125f) && IsFloor(i + 1, j)) { DecorativeTileMap.SpawnSideTorch(i + 1, j, true); } if (type == TypeOfTile.Right && SeededRandom.RandBool(.125f) && IsFloor(i - 1, j)) { DecorativeTileMap.SpawnSideTorch(i - 1, j, false); } if (type == TypeOfTile.Floor && SeededRandom.RandBool(.02f)) { Level.Decorations.SetTile(new Vector3Int(i, j, 0), Painter.GetRandomFloorDecoration()); } } } }
public Level(Tilemap terrain, DecorativeTileMap decorativeTileMap) { Terrain = terrain; Decorations = decorativeTileMap.TileMap; }
public Painter(DecorativeTileMap decorativeTileMap) { LoadTiles(); decorations = decorativeTileMap; }
public BossLevel(Tilemap terrain, DecorativeTileMap decorativeTileMap) : base(terrain, decorativeTileMap) { }