// Detach all tank decoration objects public void DetachDecorations() { for (int i = 0; i < m_AttachedDecorations.Count; i++) { Decoration decoration = m_AttachedDecorations[i]; if (decoration != null) { decoration.Detach(); } } }
/// <summary> /// When the create is destroyed /// </summary> protected override void OnDied() { // Spawn decoration debris Decoration spawnedPrefab = Instantiate <Decoration>(cratePrize.decorationPrefab); spawnedPrefab.Detach(); spawnedPrefab.transform.position = transform.position + Vector3.up; spawnedPrefab.SetMaterial(cratePrize.availableMaterials[decorationMaterialIndex]); if (ExplosionManager.s_InstanceExists) { ExplosionManager.s_Instance.SpawnExplosion(transform.position, Vector3.up, null, -1, m_ExplosionDefinition, false); } base.OnDied(); }