public override void Decompile(ModuleDef mod, ITextOutput output, DecompilationContext ctx) { WriteModule(mod, output, ctx); using (ctx.DisableAssemblyLoad()) { AstBuilder codeDomBuilder = CreateAstBuilder(ctx, langSettings.Settings, currentModule: mod); codeDomBuilder.AddAssembly(mod, true, false, true); RunTransformsAndGenerateCode(codeDomBuilder, output, ctx); } }
public override void Decompile(ModuleDef mod, IDecompilerOutput output, DecompilationContext ctx) { WriteModule(mod, output, ctx); using (ctx.DisableAssemblyLoad()) { var state = CreateAstBuilder(ctx, langSettings.Settings, currentModule: mod); try { state.AstBuilder.AddAssembly(mod, true, false, true); RunTransformsAndGenerateCode(ref state, output, ctx); } finally { state.Dispose(); } } }
public override void Decompile(AssemblyDef asm, IDecompilerOutput output, DecompilationContext ctx) { WriteAssembly(asm, output, ctx); using (ctx.DisableAssemblyLoad()) { var state = CreateAstBuilder(ctx, GetDecompilerSettings(), currentModule: asm.ManifestModule); try { state.AstBuilder.AddAssembly(asm.ManifestModule, true, true, false); RunTransformsAndGenerateCode(ref state, output, ctx); } finally { state.Dispose(); } } }