public void AddPart(Declarations.WavePart wavePart, WavePart part) { Debug.Log("Added part"); parts.Add(part); data.WaveParts.Add(wavePart); partCountText.text = "PartCount: " + data.WaveParts.Count.ToString(); }
public void SetData(int index, Wave wave, Declarations.WavePart wavePart) { data = wavePart; parent = wave; indexText = transform.GetChild(0).GetComponent <Text>(); indexText.text = (index + 1).ToString(); if (wavePart.Type == Declarations.WavePartType.Spawn) { var enemyType = ((Declarations.SpawnWavePart)wavePart).EnemyToSpawn.Type; var options = new List <Dropdown.OptionData>(); var typeIndex = -1; var enemyTypes = (Declarations.EnemyType[])Enum.GetValues(typeof(Declarations.EnemyType)); for (int i = 0; i < enemyTypes.Length; i++) { if (enemyType == enemyTypes[i]) { typeIndex = i; } options.Add(new Dropdown.OptionData(enemyTypes[i].ToString())); } if (typeIndex != -1) { typeDropdown.ClearOptions(); typeDropdown.AddOptions(options); typeDropdown.value = typeIndex; } else { wave.DeletePart(index); Destroy(gameObject); } } else { delayField.text = ((Declarations.DelayWavePart)wavePart).Delay.ToString(); } }