void createPlayableCards() { string[] decksMade = DeckRW.getDecks(); for (int i = 0; i < decksMade.Length; i++) { GameObject d = Instantiate(deckPre, decksMadeList.transform); DeckUI dui = d.GetComponent <DeckUI>(); dui.assignName(decksMade[i], this); } //foreach(GameObject c in deckCards.main) for (int i = 0; i < deckCards.main.Count; i++) { GameObject c = deckCards.main[i]; Cardmaker mkr = c.GetComponent <Cardmaker>(); GameObject card = Instantiate(buildCardPre, mainCardList.transform); card.GetComponent <BuildCard>().initalize(mkr, i, this, deckType.main); } for (int i = 0; i < deckCards.structures.Count; i++) { GameObject c = deckCards.structures[i]; Cardmaker mkr = c.GetComponent <Cardmaker>(); GameObject card = Instantiate(buildCardPre, strcCardList.transform); card.GetComponent <BuildCard>().initalize(mkr, i, this, deckType.structure); } mainCardScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1; strcCardScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1; decksMadeScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1; }
public void leaveDeck() { if (SaveDeck(currentEditingDeck)) { //create deck GameObject d = Instantiate(deckPre, decksMadeList.transform); DeckUI dui = d.GetComponent <DeckUI>(); dui.assignName(currentEditingDeck, this); } resetDeckCounters(); currentEditingDeck = ""; if (currentDeckUI) { currentDeckUI.deselect(); } swapMode(deckType.deck); }