示例#1
0
    private void PopulateDeckSelector()
    {
        int i = 0;

        foreach (GameObject deck in GameManager.instance.player1Decks)
        {
            Deck       deckInfo      = deck.GetComponent <Deck>();
            GameObject newDeckSelect =
                Instantiate(deckSelectButton, transform.position, Quaternion.identity);
            newDeckSelect.transform.SetParent(deckSelectParent);
            DeckSelectItem deckSelectItem = newDeckSelect.GetComponent <DeckSelectItem>();

            deckSelectItem.deck  = deckInfo.deck;
            deckSelectItem._name = deck.GetComponent <Deck>()._name;
            deckSelectItem.index = i;
            deckSelectItem.GetComponentInChildren <TextMeshProUGUI>().text = deckInfo._name;
            i++;
        }
    }
示例#2
0
 public void SetComputerDeck(DeckSelectItem deckItem)
 {
 }