private IEnumerator LoadDeckViewTask(int deckIndex) { yield return(new WaitForSeconds(0.01f)); DeckPanel panel = GetPanelByDeckIndex(deckIndex); if (panel != null) { DeckViewControllerComponent.StartPlace = panel.transform; } if (deckIndex < DeckBaseComponent.DecksNumber) { DeckViewControllerComponent.EditButton.interactable = true; DeckViewControllerComponent.DeckName.interactable = true; DeckViewControllerComponent.LoadDeckView(DeckBaseComponent.MyDecks [deckIndex].CardsNames, DeckBaseComponent.MyDecks [deckIndex].HeroName, DeckBaseComponent.MyDecks [deckIndex].DeckName, deckIndex); } else { deckIndex -= DeckBaseComponent.DecksNumber; DeckViewControllerComponent.EditButton.interactable = false; DeckViewControllerComponent.DeckName.interactable = false; DeckViewControllerComponent.LoadDeckView(DeckBaseComponent.PremadeDecks [deckIndex].CardsNames, DeckBaseComponent.PremadeDecks [deckIndex].HeroName, DeckBaseComponent.PremadeDecks [deckIndex].DeckName, deckIndex); } yield return(null); }
public void SetDeck(SavedDeck deck, DeckPanel deckPanel) { nameText.text = deck.name; editButton.onClick.AddListener(() => deckPanel.EditDeck(deck)); deleteButton.onClick.AddListener(() => deckPanel.DeleteDeck(gameObject, deck)); }
public ElementSorterItem(DeckPanel panel, bool isChecked, Action <bool> setConfigValue, bool isPlayerList) { InitializeComponent(); Panel = panel; CheckBox.IsChecked = isChecked; _setConfigValue = setConfigValue; _isPlayerList = isPlayerList; _initialized = true; }
public ElementSorterItem(DeckPanel panel, bool isChecked, Action<bool> setConfigValue, bool isPlayerList) { InitializeComponent(); Panel = panel; CheckBox.IsChecked = isChecked; _setConfigValue = setConfigValue; _isPlayerList = isPlayerList; _initialized = true; }
private DeckPanel GetPanelByDeckIndex(int index) { foreach (Transform childTransform in DeckTable) { DeckPanel rv = childTransform.GetComponent <DeckPanel> (); if (rv != null && rv.index == index) { return(rv); } } return(null); }
public void ActiveList(int idx = 0) { PlayButton.interactable = false; foreach (Transform childTransform in DeckTable) { DeckPanel panelComponent = childTransform.GetComponent <DeckPanel> (); if (panelComponent != null && panelComponent.DeckAvailable) { if (panelComponent.GetDeckIndex() == idx) { Debug.Log("Activate deck panel " + idx); PlayButton.interactable = true; panelComponent.SelectDeck(); break; } } } }
public void ChooseDeck(int idx) { if (MainMenuComponent.DeckChooseMode) { foreach (Transform childTransform in DeckTable) { DeckPanel panelComponent = childTransform.GetComponent <DeckPanel> (); if (panelComponent != null && panelComponent.DeckAvailable) { if (panelComponent.GetDeckIndex() != idx) { panelComponent.DeSelectDeck(); } else { NetworkingObject.GetComponent <MyNetworkManager> ().SetDeckToPlay(panelComponent.Deck); MainMenuComponent.PlayerComponent.localPlayerData.deck = idx; MainMenuComponent.PlayerComponent.SavePlayerData(); if (ScrollRectEnsureVisibleComponent != null) { ScrollRectEnsureVisibleComponent.GetComponent <ScrollRect> ().movementType = ScrollRect.MovementType.Unrestricted; ScrollRectEnsureVisibleComponent.CenterOnItem(childTransform.GetComponent <RectTransform> ()); } } } } } else if (MainMenuComponent.ChooseGameMode) { MainMenuComponent.gotoDeckChooseMenu(); } else { LoadDeck(idx); } }
private GameObject SpawnDeckPanel(int deckIndex, DeckBase.DeckFromDeckBase DeckInfo, Transform table, bool Editable = true, int DeckRenderOrder = 3) { int i = deckIndex; if ((DeckInfo.DeckName.Equals("empty"))) { MainMenuComponent.PlayerComponent.localPlayerData.deck = 0; MainMenuComponent.PlayerComponent.SavePlayerData(); i = 0; } if (!(DeckInfo.DeckName.Equals("empty"))) { GameObject deck = SpawnDeck( DeckInfo.DeckName, DeckInfo.HeroName, DeckInfo.CardsNames, DeckRenderOrder ); GameObject panel = (GameObject)Instantiate(DeckPanel); DeckPanel panelComponent = panel.GetComponent <DeckPanel> (); Deck deckComponent = deck.GetComponent <Deck> (); if (!Editable) { panelComponent.EditBTN.interactable = false; panelComponent.DelBTN.interactable = false; } NetworkingObject.GetComponent <MyNetworkManager> ().SetDeckToPlay(deck); DecksInScene [i] = deck; deckComponent.Hero.GetComponent <SpriteRenderer> ().sortingOrder = 30; //DecksInScene [i].transform.SetParent (DecksPosRoot.transform, false); panel.transform.SetParent(table, false); DecksInScene [i].transform.localScale = new Vector3(DeckPanelScale, DeckPanelScale, DeckPanelScale); panel.transform.localScale = new Vector3(DeckPanelScale, DeckPanelScale, DeckPanelScale); DecksInScene [i].transform.SetParent(panel.transform.GetChild(0).transform); DecksInScene [i].transform.localPosition = panelComponent.Deck.transform.localPosition; DecksInScene [i].transform.localRotation = panelComponent.Deck.transform.localRotation; DecksInScene [i].transform.localScale = panelComponent.Deck.transform.localScale; if (panelComponent.Deck.gameObject != null) { Destroy(panelComponent.Deck.gameObject); } panelComponent.Hero = deckComponent.Hero; panelComponent.Deck = DecksInScene [i]; panelComponent.DeckName.text = deckComponent.DeckName; panelComponent.PanelActive = true; panelComponent.index = i; if (deckComponent.cardsInDeck != Deck.deckSize) { panelComponent.UncompleteDeck(); } Debug.Log("Show deck panel nr " + i); return(panel); } else { MainMenuComponent.gotoDeckSelect(); } return(null); }