示例#1
0
        public void UpdateTest()
        {
            //Arrange
            deckDB = new DeckDB();
            var deck3 = deckDB.GetById(3);

            //Act
            deck3.DeckName = "DeckUpdate";
            deckDB.Update(deck3);
            var deckU = deckDB.GetById(3);

            //Assert
            Assert.AreEqual("DeckUpdate", deckU.DeckName);
        }
示例#2
0
        public void GetbyIdTest()
        {
            // Arrange
            deckDB = new DeckDB();
            //Act
            DeckModel deck3 = deckDB.GetById(3);

            //Assert
            Assert.AreEqual(3, deck3.Id);
        }
        public static GameTable ConvertFromGameTableModelToGameTable(GameTableModel tableModel)
        {
            CGUserDB  cGUserDB  = new CGUserDB();
            DeckDB    deckDB    = new DeckDB();
            GameTable gameTable = new GameTable()
            {
                Id        = tableModel.Id,
                seats     = tableModel.seats,
                TableName = tableModel.TableName,
                Users     = CGUserConverter.ConvertFromListOfCGUserModelToListOfCGUser(cGUserDB.GetUserByTableId(tableModel.Id)),
                Deck      = DeckConverter.ConvertFromDeckModelToDeck(deckDB.GetById(tableModel.DeckId))
            };

            return(gameTable);
        }
示例#4
0
        public void DeleteTest()
        {
            //Arrange
            deckDB = new DeckDB();
            DeckModel deck = new DeckModel {
                DeckName = "TestDeck"
            };

            deck.Id = deckDB.InsertWithIdentity(deck);
            //Act
            deckDB.Delete(deck);
            deck = deckDB.GetById(deck.Id);
            //Assert
            Assert.IsNull(deck);
        }
        public void StartGameTest()
        {
            //Arrange
            GameController   gameController = new GameController();
            IGameDBIF        gameDB         = new GameDB();
            IDeckDBIF        deckDb         = new DeckDB();
            ICGUserDBIF      userDB         = new CGUserDB();
            IGameTableDBIF   gameTableDB    = new GameTableDB();
            List <GameModel> games          = (List <GameModel>)gameDB.GetAll();
            List <CGUser>    users          = CGUserConverter.ConvertFromListOfCGUserModelToListOfCGUser((List <CGUserModel>)userDB.GetAll());
            GameTable        gameTable      = new GameTable {
                Deck      = DeckConverter.ConvertFromDeckModelToDeck(deckDb.GetById(2)),
                seats     = 4,
                TableName = "TestTable",
            };

            if (users.Count > 4)
            {
                for (int i = 0; i < 4; i++)
                {
                    gameTable.Users.Add(users[i]);
                }
            }
            gameTableDB.Insert(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable));
            gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableDB.GetGameTableByTableName("TestTable"));

            //Act
            gameController.StartGame(gameTable);
            List <GameModel> games2 = (List <GameModel>)gameDB.GetAll();

            //Assert
            Assert.AreNotEqual(games.Count, games2.Count);
            //Cleanup
            gameDB.Delete(gameDB.GetByTableId(gameTable.Id));
            gameTableDB.Delete(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable));
        }
        public void DealCardsTest()
        {
            //Arrange
            GameController   gameController = new GameController();
            ICGUserDBIF      cGUserDB       = new CGUserDB();
            IDeckDBIF        deckDB         = new DeckDB();
            ICardDBIF        cardDB         = new CardDB();
            UserManagement   userManagement = new UserManagement();
            List <CardModel> cardModels     = (List <CardModel>)cardDB.GetAll();
            List <Card>      cards          = CardConverter.ConvertFromListOfCardModelToListOfCard(cardModels);
            Deck             deck           = DeckConverter.ConvertFromDeckModelToDeck(deckDB.GetById(2));
            List <CGUser>    users          = new List <CGUser>();
            CGUser           user           = CGUserConverter.convertFromCGUserModelToCGUser(cGUserDB.GetById("Test"));

            users.Add(user);
            userManagement.DeleteHand(user);
            //Act
            gameController.DealCards(deck, users);
            List <Card> userCards = user.cards;

            //Assert
            Assert.IsTrue(userCards.Count > 0);
            //Cleanup
            userManagement.DeleteHand(user);
        }