// Start is called before the first frame update void Start() { ml = GameObject.Find("PhotonDontDestroy").GetComponent <MenuLogic>(); coords = ml.getCoords(); decidido = false; decTomadas = ml.GetDecisionesTomadas(); }
// Use this for initialization void Start() { ml = GameObject.Find("PhotonDontDestroy").GetComponent <MenuLogic>(); decisiones = ml.GetDecisionesTomadas(); sentences = new Queue <string>(); StartDialogue(); }
// Start is called before the first frame update void Start() { animator = transform.GetChild(0).GetComponent <Animator>(); ml = GameObject.Find("PhotonDontDestroy").GetComponent <MenuLogic>(); coords = ml.getCoords(); ej = ml.GetEsperarJugador(); decisionesTomadas = ml.GetDecisionesTomadas(); ej.jugar[0] = false; ej.jugar[1] = false; avisoEsperarJugador = GameObject.Find("EsperaJugador"); avisoEsperarJugador.transform.localScale = new Vector3(0, 0, 0); seleccionado = false; moving = false; stationId = (StationsId)GetComponent("StationsId"); }