示例#1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!IsDisposed)
            {
                if (disposing)
                {
                    // Dispose managed resources.
                    SpriteBatch.Dispose();
                    MeshRenderer.Dispose();
                    _decalRenderer.Dispose();
                    AlphaBlendSceneRenderer.Dispose();
                    _cloudMapRenderer.Dispose();
                    _waterWavesRenderer.Dispose();
                    _sceneCaptureRenderer.Dispose();
                    _planarReflectionRenderer.Dispose();
                    _shadowMapRenderer.Dispose();
                    _shadowMaskRenderer.Dispose();
                    LightBufferRenderer.Dispose();
                    _lensFlareRenderer.Dispose();
                    _skyRenderer.Dispose();
                    _fogRenderer.Dispose();
                    _internalDebugRenderer.Dispose();
                    Scene.Dispose(false);
                    PostProcessors.Dispose();
                    DebugRenderer.Dispose();
                }

                // Release unmanaged resources.

                IsDisposed = true;
            }
        }
示例#2
0
 public void Dispose()
 {
     _spriteBatch.Dispose();
     _meshRenderer.Dispose();
     _decalRenderer.Dispose();
     _billboardRenderer.Dispose();
     AlphaBlendSceneRenderer.Dispose();
     _shadowMapRenderer.Dispose();
     _shadowMaskRenderer.Dispose();
     LightBufferRenderer.Dispose();
     _lensFlareRenderer.Dispose();
     _skyRenderer.Dispose();
     _fogRenderer.Dispose();
     _internalDebugRenderer.Dispose();
     Scene.Dispose(false);
     PostProcessors.Dispose();
     DebugRenderer.Dispose();
 }