public override ushort ReadUInt16() { var result = base.ReadUInt16(); Debuging.WriteLine(result); return(result); }
public override double ReadDouble() { var result = base.ReadDouble(); Debuging.WriteLine(result); return(result); }
public override char[] ReadChars(int count) { var result = base.ReadChars(count); Debuging.WriteLine(result); return(result); }
public override uint ReadUInt32() { var result = base.ReadUInt32(); Debuging.WriteLine(result); return(result); }
public override byte[] ReadBytes(int count) { var result = base.ReadBytes(count); Debuging.WriteLine(result); return(result); }
public override char ReadChar() { var result = base.ReadChar(); Debuging.WriteLine(result); return(result); }
public override bool ReadBoolean() { var result = base.ReadBoolean(); Debuging.WriteLine(result); return(result); }
public override byte ReadByte() { var result = base.ReadByte(); Debuging.WriteLine(result); return(result); }
public override ulong ReadUInt64() { var result = base.ReadUInt64(); Debuging.WriteLine(result); return(result); }
public override int Read(char[] buffer, int index, int count) { var result = base.Read(buffer, index, count); Debuging.WriteLine(result); return(result); }
public override decimal ReadDecimal() { var result = base.ReadDecimal(); Debuging.WriteLine(result); return(result); }
public override float ReadSingle() { var result = base.ReadSingle(); Debuging.WriteLine(result); return(result); }
public override string ReadString() { var result = base.ReadString(); Debuging.WriteLine(result); return(result); }
public override void Write(byte[] buffer) { base.Write(buffer); Debuging.WriteLine(buffer); }
public override void Write(char ch) { base.Write(ch); Debuging.WriteLine(ch); }
public override void Write(short value) { base.Write(value); Debuging.WriteLine(value); }
public override void Write(double value) { base.Write(value); Debuging.WriteLine(value); }
public override void Write(decimal value) { base.Write(value); Debuging.WriteLine(value); }
public override void Write(char[] chars, int index, int count) { base.Write(chars, index, count); Debuging.WriteLine(chars); }
public override void Write(char[] chars) { base.Write(chars); Debuging.WriteLine(chars); }
public override void Write(ulong value) { base.Write(value); Debuging.WriteLine(value); }
public override void Write(byte[] buffer, int index, int count) { base.Write(buffer, index, count); Debuging.WriteLine(buffer); }