private void OnBeforeDebuggingStateChanged(object sender, DebuggingStateChangedEventArgs args) { if (args.After == DebuggingState.Run) { Commit(); } }
private void OnBeforeDebuggingStateChanged(object sender, DebuggingStateChangedEventArgs args) { if (args.After == DebuggingState.Run) { // It's too late for us to change anything, which means we can neither commit nor // rollback changes to cancel. End the rename session but keep all open buffers in // their current state. Cancel(rollbackTemporaryEdits: false); } }