private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle) { builder.Autoconnect(this); int monitorWidth = Display.PrimaryMonitor.Geometry.Width * Display.PrimaryMonitor.ScaleFactor; int monitorHeight = Display.PrimaryMonitor.Geometry.Height * Display.PrimaryMonitor.ScaleFactor; this.DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280; this.DefaultHeight = monitorHeight < 760 ? monitorHeight : 760; this.WindowStateEvent += MainWindow_WindowStateEvent; this.DeleteEvent += Window_Close; _fullScreen.Activated += FullScreen_Toggled; this.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"); this.Title = $"Ryujinx {Program.Version}"; ApplicationLibrary.ApplicationAdded += Application_Added; ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated; GlRenderer.StatusUpdatedEvent += Update_StatusBar; _gameTable.ButtonReleaseEvent += Row_Clicked; // First we check that a migration isn't needed. (because VirtualFileSystem will create the new directory otherwise) bool continueWithStartup = Migration.PromptIfMigrationNeededForStartup(this, out bool migrationNeeded); if (!continueWithStartup) { End(null); } _virtualFileSystem = VirtualFileSystem.CreateInstance(); _contentManager = new ContentManager(_virtualFileSystem); if (migrationNeeded) { bool migrationSuccessful = Migration.DoMigrationForStartup(this, _virtualFileSystem); if (!migrationSuccessful) { End(null); } } // Make sure that everything is loaded. _virtualFileSystem.Reload(); ApplyTheme(); _stopEmulation.Sensitive = false; if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) { _favToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) { _iconToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) { _appToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) { _developerToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) { _versionToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) { _timePlayedToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) { _lastPlayedToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) { _fileExtToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) { _fileSizeToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) { _pathToggle.Active = true; } #if USE_DEBUGGING _debugger = new Debugger.Debugger(); _openDebugger.Activated += _openDebugger_Opened; #else _openDebugger.Hide(); #endif _gameTable.Model = _tableStore = new ListStore( typeof(bool), typeof(Gdk.Pixbuf), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(BlitStruct <ApplicationControlProperty>)); _tableStore.SetSortFunc(5, TimePlayedSort); _tableStore.SetSortFunc(6, LastPlayedSort); _tableStore.SetSortFunc(8, FileSizeSort); int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId; bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending; _tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending); _gameTable.EnableSearch = true; _gameTable.SearchColumn = 2; UpdateColumns(); UpdateGameTable(); ConfigurationState.Instance.Ui.GameDirs.Event += (sender, args) => { if (args.OldValue != args.NewValue) { UpdateGameTable(); } }; Task.Run(RefreshFirmwareLabel); _statusBar.Hide(); _uiHandler = new GtkHostUiHandler(this); }
private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle) { builder.Autoconnect(this); DeleteEvent += Window_Close; ApplicationLibrary.ApplicationAdded += Application_Added; ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated; _gameTable.ButtonReleaseEvent += Row_Clicked; // First we check that a migration isn't needed. (because VirtualFileSystem will create the new directory otherwise) bool continueWithStartup = Migration.PromptIfMigrationNeededForStartup(this, out bool migrationNeeded); if (!continueWithStartup) { End(null); } _virtualFileSystem = VirtualFileSystem.CreateInstance(); _contentManager = new ContentManager(_virtualFileSystem); if (migrationNeeded) { bool migrationSuccessful = Migration.DoMigrationForStartup(this, _virtualFileSystem); if (!migrationSuccessful) { End(null); } } // Make sure that everything is loaded. _virtualFileSystem.Reload(); _treeView = _gameTable; ApplyTheme(); _mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"); _stopEmulation.Sensitive = false; if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) { _favToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) { _iconToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) { _appToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) { _developerToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) { _versionToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) { _timePlayedToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) { _lastPlayedToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) { _fileExtToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) { _fileSizeToggle.Active = true; } if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) { _pathToggle.Active = true; } #if USE_DEBUGGING _debugger = new Debugger.Debugger(); _openDebugger.Activated += _openDebugger_Opened; #else _openDebugger.Visible = false; #endif _gameTable.Model = _tableStore = new ListStore( typeof(bool), typeof(Gdk.Pixbuf), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string)); _tableStore.SetSortFunc(5, TimePlayedSort); _tableStore.SetSortFunc(6, LastPlayedSort); _tableStore.SetSortFunc(8, FileSizeSort); _tableStore.SetSortColumnId(0, SortType.Descending); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); }