private void AddShips(Entity_PresetData.Param Param) { ShipParamList.Add(presetDataManager.GetPresetShipParam("初期艦")); for (int i = 0; i < Param.Deck.Length; i++) { if (Param.Deck[i] != 0) { AddDeckShips(presetDataManager.GetPresetDeck(Param.Deck[i])); } } List <int> list = new List <int>(); for (int j = 0; j < ShipParamList.Count; j++) { list.Add(ShipParamList[j].MstID); } debugMod.Add_Ship(list); }
public IEnumerator Initialize() { yield return(new WaitForSeconds(0.5f)); go = (Object.Instantiate(Resources.Load("Prefabs/Remodel/MarriageCut")) as GameObject); if (go == null) { Debug.Log("Failed to properly instantiate and initialize MarriageCut"); yield break; } go.name = "MarriageCut"; go.transform.localPosition = new Vector3(-1000f, -1000f, 0f); MarriageManager manager = go.GetComponent <MarriageManager>(); if (manager == null) { manager = go.AddComponent <MarriageManager>(); } if (manager == null) { Debug.Log("Failed to properly instantiate and initialize MarriageCut"); yield break; } manager.enabled = true; List <int> tmpList2 = new List <int> { 54 }; Debug_Mod debug = new Debug_Mod(); tmpList2 = debug.Add_Ship(tmpList2); ShipModel ship = new ShipModel(tmpList2[0]); if (ship == null) { Debug.Log("Failed to properly instantiate and initialize MarriageCut"); } else { manager.Initialize(ship, KeyControlManager.Instance.KeyController, DeleteGO); } }
private static void DebugInit() { Diagnostics.enableHUD = true; Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); list.Add(24); list.Add(175); list.Add(117); list.Add(75); list.Add(321); list.Add(182); for (int i = 100; i < 110; i++) { list.Add(i); } debug_Mod.Add_Ship(list); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); }
static void Main(string[] args) { AppInitializeManager.Awake(); App.InitSystems(); // 26 fuso // var bgm = Mst_DataManager.Instance.GetMstBgm(); // var cabinet = Mst_DataManager.Instance.GetMstCabinet(); // var payitem = Mst_DataManager.Instance.GetPayitem(); // var furnitureText = Mst_DataManager.Instance.GetFurnitureText(); Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); // Akizuki Kai list.Add(24); // Ooi list.Add(175); // Z3 list.Add(117); // Zuihou Kai list.Add(75); // Hiyou list.Add(321); // Ooyodo Kai list.Add(182); // Akashi for (int i = 100; i < 110; i++) { // 100 Tama // 101 Kiso // 102 Chitose // 103 Chiyoda // 104 Chitose Kai // 105 Chiyoda Kai // 106 Chitose A // 107 Chiyoda A // 108 Chitose-Kou // 109 Chiyoda-Kou list.Add(i); } debug_Mod.Add_Ship(list); var userData = Comm_UserDatas.Instance; // var ui = (new LocalManager()).UserInfo; // LocalManager localManager = new LocalManager(); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); organizeManager.ChangeOrganize(1, 3, 3); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); StrategyTopTaskManager top = new StrategyTopTaskManager(); // top.Awake2(); StrategyMapManager strategyMapManager = new StrategyMapManager(); SortieManager sortieManager = strategyMapManager.SelectArea(1); SortieMapManager sortieMapManager = sortieManager.GoSortie(1, 11); SortieBattleManager sortieBattleManager = sortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); BattleResultModel battleResultModel = sortieBattleManager.GetBattleResult(); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 11); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 14); //SortieBattleManager _clsSortieBattleManager = _clsSortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); // var a = KCV.BattleCut.BattleCutPhase.Command; // CommandPhaseModel _clscommandPhaseModel = _clsSortieBattleManager.GetCommandPhaseModel(); // var a = Server_Controllers.BattleLogic.ExecBattleKinds.DayToNight; // _clsSortieBattleManager.StartDayToNightBattle(); //BattleResultModel res = _clsSortieBattleManager.GetBattleResult(); Console.WriteLine("hajimarimasu"); }
private void ShipMode() { int num = Convert.ToInt32(MstID.text); if (keyController.keyState[0].down) { ChangeMode(0); debugMod.Add_Ship(AddMstIDs); AddMstIDs.Clear(); } if (keyController.Index == 0) { cursol.transform.position = MstID.transform.position; cursol.transform.localPosition += cursolOffset; if (keyController.keyState[1].down && ShipName[0].text != string.Empty && ShipName[0].text != "なし") { AddMstIDs.Add(num); logicMng = new StrategyMapManager(); } if (keyController.keyState[10].down || keyController.keyState[14].down) { int num2 = mag; if (keyController.keyState[14].down) { num2 = -mag; } num += num2; MstID.text = num.ToString(); if (Mst_DataManager.Instance.Mst_ship.ContainsKey(num)) { ShipModelMst shipModelMst = new ShipModelMst(Convert.ToInt32(MstID.text)); ShipName[0].text = shipModelMst.Name; } else { ShipName[0].text = string.Empty; } } } else { if (keyController.Index != 1) { return; } cursol.transform.position = MemID.transform.position; cursol.transform.localPosition += cursolOffset; if (keyController.keyState[1].down) { ShipLevelUp(1); } else if (keyController.keyState[2].down) { ShipLevelUp(10); } else if (keyController.keyState[3].down) { ShipLevelUp(100); } else if (keyController.keyState[5].down) { ShipLevelUp(100); int ship_mem_id = Convert.ToInt32(MemID.text); ShipModel ship = StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(ship_mem_id); PortManager portManager = new PortManager(1); Dictionary <int, int> dictionary = new Dictionary <int, int>(); dictionary[55] = 1; debugMod.Add_UseItem(dictionary); portManager.Marriage(ship.MemId); ShipLevel.text = ship.Level.ToString(); } else if (keyController.keyState[10].down || keyController.keyState[14].down) { int num3 = mag; if (keyController.keyState[14].down) { num3 = -mag; } int ship_mem_id2 = Convert.ToInt32(MemID.text) + num3; MemID.text = ship_mem_id2.ToString(); if (StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(ship_mem_id2) != null) { ShipModel ship2 = StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(ship_mem_id2); ShipName[1].text = ship2.Name; ShipLevel.text = StrategyTopTaskManager.GetLogicManager().UserInfo.GetShip(ship_mem_id2).Level.ToString(); } else { ShipName[1].text = "NONE"; } } } }