// Use this for initialization void Start() { pc = GameObject.Find("Snake").GetComponent <CharController>(); mm = GetComponent <MenuManager>(); ui = GetComponent <DebugUIManager>(); rm = GetComponent <RoomManager>(); StartCoroutine(GameScript()); }
void Start() { activeItems = 0; cpuUsage = gameObject.GetComponent <DebugUIManager>(); camOrtho = Camera.main.orthographicSize; camXstart = Camera.main.transform.position.x; camYstart = Camera.main.transform.position.y; camZstart = Camera.main.transform.position.z; lines = new Queue <LineDrawer>(); Meteors = GameObject.FindGameObjectsWithTag("Meteor"); AstronautsWhite = GameObject.FindGameObjectsWithTag("Astronaut_white"); AstronautsOrange = GameObject.FindGameObjectsWithTag("Astronaut_orange"); }