示例#1
0
文件: ForceLook.cs 项目: gmfnasg/Look
 //確認完成
 void OnCheckDone()
 {
     DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                            DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                            SystemName,
                            "注視" + this.gameObject.name + "確認完成 "));
 }
示例#2
0
 public void OnDisappear()
 {
     DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                            DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                            SystemName,
                            "主角離開" + this.gameObject.name + "視線"));
 }
示例#3
0
文件: ForceLook.cs 项目: gmfnasg/Look
 //離開視野
 void OnChangeToExitLook()
 {
     DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                            DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                            SystemName,
                            this.gameObject.name + "消失了"));
 }
示例#4
0
 public void OnFind()
 {
     DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                            DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                            SystemName,
                            this.gameObject.name + "發現主角"));
 }
示例#5
0
文件: ForceLook.cs 项目: gmfnasg/Look
 //離開注視
 void OnChangeToExitForceLook()
 {
     ChangeColor();
     DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                            DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                            SystemName,
                            "離開注視" + this.gameObject.name));
 }
示例#6
0
    public void DoPortal(GameObject passengerGo, Vector3 toPos)
    {
        if (passengerGo == null || toPos == null)
        {
            return;
        }
        passengerGo.transform.position = toPos;

        DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                               DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                               SystemName,
                               passengerGo.name + "傳送到座標" + toPos));
    }
示例#7
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKey(KeyCode.N) || Input.GetKey(KeyCode.Joystick1Button6))
        {
            if (Input.GetKeyDown(KeyCode.F1))
            {
                Agent.SetDestination(TargetPos);
            }
            else if (Input.GetKeyDown(KeyCode.KeypadPlus) || Input.GetKeyDown(KeyCode.Joystick1Button5))
            {
                //前進到下個目的地
                GoNextPoint();
            }
            else if (Input.GetKeyDown(KeyCode.KeypadMinus) || Input.GetKeyDown(KeyCode.Joystick1Button4))
            {
                //回到上個目的地
                GoPreviousPoint();
            }
            else if (Input.GetKeyDown(KeyCode.Mouse0))
            {
                Agent.SetDestination(GetMouseDownPos());
            }

            if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.Joystick1Button8))
            {
                DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                       DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                       SystemName,
                                       gameObject.name + "停止移動"));

                Agent.Stop();
            }
            else if (Input.GetKeyDown(KeyCode.R) || Input.GetKeyDown(KeyCode.Joystick1Button9))
            {
                DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                       DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                       SystemName,
                                       gameObject.name + "繼續移動"));

                Agent.Resume();
            }
        }

        GamePadMove();

        //Debug.Log("玩家自動搜尋路徑狀態" + Agent.pathStatus);
    }
示例#8
0
    public void GoPreviousPoint()
    {
        if (Targets.Count > 0)
        {
            if (ToTargetsIndex >= Targets.Count)
            {
                ToTargetsIndex = 0;
            }

            DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                   DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                   SystemName,
                                   gameObject.name + "回到(編號" + ToTargetsIndex + ") " + Targets[ToTargetsIndex]));

            Agent.SetDestination(Targets[ToTargetsIndex]);
            ToTargetsIndex++;
        }
    }
示例#9
0
    void FixedUpdate()
    {
        Move();

        if ((Input.GetKeyDown(KeyCode.Joystick1Button1) && Input.GetKey(KeyCode.Joystick1Button7)) || Input.GetKeyDown(KeyCode.Space))
        {
            onJump = true;
            DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                   DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                   SystemName,
                                   "跳"));
        }
        Jump();
        Fall();

        if ((Input.GetKeyDown(KeyCode.Joystick1Button8) && Input.GetKey(KeyCode.Joystick1Button7)) || Input.GetKeyDown(KeyCode.R))
        {
            DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                   DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                   SystemName,
                                   "重設視野中新點"));
            Cardboard.SDK.Recenter();
        }
    }
示例#10
0
 //顯示輸入資訊
 void LogKeyInputInfo()
 {
     if (Input.GetKeyDown(KeyCode.Joystick1Button0))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button0"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button1))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button1"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button2))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button2"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button3))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button3"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button4))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button4"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button5))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button5"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button6))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button6"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button7))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button7"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button8))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button8"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button9))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button9"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button10))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button10"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button11))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button11"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button12))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button12"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button13))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button13"));
     }
     if (Input.GetKeyDown(KeyCode.Joystick1Button14))
     {
         DebugSystem.AddLog(DebugSystem.DebugInfo.GetNewDebugInfo(
                                DebugSystem.DebugInfo.DebugLogTypeEnum.Info,
                                SystemName,
                                "Joystick1Button14"));
     }
 }