public void CleanupEngine() { VisibleItem = null; SightingItem = null; SmellableItem = null; SnifferItem = null; Visible = null; Sighting = null; Smellable = null; Sniffer = null; Map = null; Engine = null; }
private void InitSmellableItem(Vector2 pos) { SmellableItem = new DebugSmellableItem(pos); Smellable = SmellableItem.GetProperty <SmellableProperty>(); Engine.InsertItem(SmellableItem); }