public void Render(GameTime gameTime) { Color xzColor = (ActivePlane == CurrentActivePlane.XZ) ? Color.OrangeRed : Color.DarkGray; Color yzColor = (ActivePlane == CurrentActivePlane.YZ) ? Color.CadetBlue : Color.DarkGray; Color xyColor = (ActivePlane == CurrentActivePlane.XY) ? Color.DarkGreen : Color.DarkGray; if (RenderGrid) { for (float i = -modellingAreaSize / 2; i <= modellingAreaSize / 2; i++) { if (RenderActivePlaneOnly && i == CurrentZIndex) { DebugShapeRenderer.AddXYGrid(new Vector3(-modellingAreaSize / 2, -modellingAreaSize / 2, i), modellingAreaSize, modellingAreaSize, 1, (i == CurrentZIndex) ? xyColor : Color.DarkGray); } if (RenderActivePlaneOnly && i == CurrentYIndex) { DebugShapeRenderer.AddXZGrid(new Vector3(-modellingAreaSize / 2, i, -modellingAreaSize / 2), modellingAreaSize, modellingAreaSize, 1, (i == CurrentYIndex) ? xzColor : Color.DarkGray); } if (RenderActivePlaneOnly && i == CurrentXIndex) { DebugShapeRenderer.AddYZGrid(new Vector3(i, -modellingAreaSize / 2, -modellingAreaSize / 2), modellingAreaSize, modellingAreaSize, 1, (i == CurrentXIndex) ? yzColor : Color.DarkGray); } } } if (CurrentMode == EditMode.Vertex) { if (currentVertices.Count > 0) { for (int i = 0; i < currentVertices.Count - 1; i++) { DebugShapeRenderer.AddLine(currentVertices[i], currentVertices[i + 1], currentColour); } DebugShapeRenderer.AddLine(currentVertices[currentVertices.Count - 1], currentbuildPoint, currentColour); } } }