private void HandleDebugScreen(GameTime gameTime, Screen focusedScreen)
        {
            StringBuilder builder = new StringBuilder("Focused screen: ");

            if (focusedScreen != null)
            {
                _debugScreen.FocusedScreen = builder.Append(focusedScreen.Name).ToString();
            }
            else
            {
                _debugScreen.FocusedScreen = builder.ToString();
            }

            builder.Clear();

            builder = new StringBuilder("Screens: ");

            foreach (Screen screen in _screens)
            {
                builder.Append(screen.Name).Append(", ");
            }

            _debugScreen.Screens = builder.ToString().Substring(0, builder.Length - 2);
            _debugScreen.HandleInput();
            _debugScreen.Update(gameTime);
        }