public static void Affichage() { foreach (GameObject go in Global.Entities.OrderBy(x => x.Layer)) { CDrawable drawable = go.GetComponent <CDrawable>(); if (drawable != null) { drawable.Draw(); } } DebugMode.Update(); }
public static void Affichage() { foreach (GameObject go in Global.Entities.OrderBy(x => x.Layer)) { CDrawable drawable = go.GetComponent <CDrawable>(); if (drawable != null) { drawable.Draw(); } } DebugMode.Update(); }