private void CreateContent(byte ID)
    {
        DebugMenuCategory category = Instantiate(_categoryPrefab);

        category.transform.SetParent(_contentRoot, false);
        _contentObjects.Add(ID, category.gameObject);

        category.Initialize(_categorisedData[ID]);
    }
 public virtual void Initialize(DebugMenuCategory category)
 {
     _category = category;
 }