示例#1
0
    public void PostSignificanceFunction(ManagedObjectInfo objectInfo, float oldSignificance, float significance, bool bUnregistered)
    {
        if (significance > 0f)
        {
            //提高 AI tick 频率,设置粒子发射器等等
            //设置 lod level
        }
        else
        {
            //关闭 AI tick,关闭粒子等
            //关闭 lod
        }

#if UNITY_EDITOR
        Transform significanceActor = (Transform)objectInfo.GetObject();
        DebugHUD  textMesh          = significanceActor.GetComponentInChildren <DebugHUD>();
        textMesh.ShowDebugView(significance, debugDisplayInfo.ShouldDisplayDebug);
#endif
    }