public static TiffBasePlanarColorDecoder <TPixel> CreatePlanar(
            TiffColorType colorType,
            TiffBitsPerSample bitsPerSample,
            ushort[] colorMap,
            Rational[] referenceBlackAndWhite,
            Rational[] ycbcrCoefficients,
            ushort[] ycbcrSubSampling,
            ByteOrder byteOrder)
        {
            switch (colorType)
            {
            case TiffColorType.Rgb888Planar:
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbPlanarTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.YCbCrPlanar:
                return(new YCbCrPlanarTiffColor <TPixel>(referenceBlackAndWhite, ycbcrCoefficients, ycbcrSubSampling));

            case TiffColorType.Rgb161616Planar:
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb16PlanarTiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.Rgb242424Planar:
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb24PlanarTiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.Rgb323232Planar:
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb32PlanarTiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            default:
                throw TiffThrowHelper.InvalidColorType(colorType.ToString());
            }
        }
示例#2
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        public virtual void Write(TiffBaseCompressor compressor, int rowsPerStrip)
        {
            DebugGuard.IsTrue(this.BytesPerRow == compressor.BytesPerRow, "bytes per row of the compressor does not match tiff color writer");
            int stripsCount = (this.Image.Height + rowsPerStrip - 1) / rowsPerStrip;

            uint[] stripOffsets    = new uint[stripsCount];
            uint[] stripByteCounts = new uint[stripsCount];

            int stripIndex = 0;

            compressor.Initialize(rowsPerStrip);
            for (int y = 0; y < this.Image.Height; y += rowsPerStrip)
            {
                long offset = compressor.Output.Position;

                int height = Math.Min(rowsPerStrip, this.Image.Height - y);
                this.EncodeStrip(y, height, compressor);

                long endOffset = compressor.Output.Position;
                stripOffsets[stripIndex]    = (uint)offset;
                stripByteCounts[stripIndex] = (uint)(endOffset - offset);
                stripIndex++;
            }

            DebugGuard.IsTrue(stripIndex == stripsCount, "stripIndex and stripsCount should match");
            this.AddStripTags(rowsPerStrip, stripOffsets, stripByteCounts);
        }
示例#3
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 /// <summary>
 /// Initializes a new instance of the <see cref="TiffCcittCompressor" /> class.
 /// </summary>
 /// <param name="output">The output.</param>
 /// <param name="allocator">The allocator.</param>
 /// <param name="width">The width.</param>
 /// <param name="bitsPerPixel">The bits per pixel.</param>
 protected TiffCcittCompressor(Stream output, MemoryAllocator allocator, int width, int bitsPerPixel)
     : base(output, allocator, width, bitsPerPixel)
 {
     DebugGuard.IsTrue(bitsPerPixel == 1, nameof(bitsPerPixel), "CCITT compression requires one bit per pixel");
     this.bytePosition = 0;
     this.bitPosition  = 0;
 }
        /// <inheritdoc/>
        public CieXyz Convert(LinearRgb input)
        {
            DebugGuard.IsTrue(input.WorkingSpace.Equals(this.SourceWorkingSpace), nameof(input.WorkingSpace), "Input and source working spaces must be equal.");

            Vector3 vector = Vector3.Transform(input.Vector, this.conversionMatrix);

            return(new CieXyz(vector));
        }
        public static TiffBaseCompressor Create(
            TiffCompression method,
            Stream output,
            MemoryAllocator allocator,
            int width,
            int bitsPerPixel,
            DeflateCompressionLevel compressionLevel,
            TiffPredictor predictor)
        {
            switch (method)
            {
            // The following compression types are not implemented in the encoder and will default to no compression instead.
            case TiffCompression.ItuTRecT43:
            case TiffCompression.ItuTRecT82:
            case TiffCompression.OldJpeg:
            case TiffCompression.OldDeflate:
            case TiffCompression.None:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");

                return(new NoCompressor(output, allocator, width, bitsPerPixel));

            case TiffCompression.Jpeg:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new TiffJpegCompressor(output, allocator, width, bitsPerPixel));

            case TiffCompression.PackBits:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new PackBitsCompressor(output, allocator, width, bitsPerPixel));

            case TiffCompression.Deflate:
                return(new DeflateCompressor(output, allocator, width, bitsPerPixel, predictor, compressionLevel));

            case TiffCompression.Lzw:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                return(new LzwCompressor(output, allocator, width, bitsPerPixel, predictor));

            case TiffCompression.CcittGroup3Fax:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new T4BitCompressor(output, allocator, width, bitsPerPixel, false));

            case TiffCompression.CcittGroup4Fax:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new T6BitCompressor(output, allocator, width, bitsPerPixel));

            case TiffCompression.Ccitt1D:
                DebugGuard.IsTrue(compressionLevel == DeflateCompressionLevel.DefaultCompression, "No deflate compression level is expected to be set");
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new T4BitCompressor(output, allocator, width, bitsPerPixel, true));

            default:
                throw TiffThrowHelper.NotSupportedCompressor(method.ToString());
            }
        }
示例#6
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        public void IsTrue_IsFalse_ThrowsException()
        {
            var exception = Assert.Throws <ArgumentException>(() =>
            {
                DebugGuard.IsTrue(false, "myParamName", "myTestMessage");
            });

            Assert.Equal("myParamName", exception.ParamName);
            Assert.True(exception.Message.Contains("myTestMessage"));
        }
示例#7
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        /// <summary>
        /// Stores code in table[0], table[step], table[2*step], ..., table[end-step].
        /// Assumes that end is an integer multiple of step.
        /// </summary>
        private static void ReplicateValue(Span <HuffmanCode> table, int step, int end, HuffmanCode code)
        {
            DebugGuard.IsTrue(end % step == 0, nameof(end), "end must be a multiple of step");

            do
            {
                end       -= step;
                table[end] = code;
            }while (end > 0);
        }
#pragma warning restore SA1310, SA1311, IDE1006

        /// <summary>
        /// Apply floating point FDCT inplace using simd operations.
        /// </summary>
        /// <param name="block">Input block.</param>
        private static void FDCT8x8_Avx(ref Block8x8F block)
        {
            DebugGuard.IsTrue(Avx.IsSupported, "Avx support is required to execute this operation.");

            // First pass - process columns
            FDCT8x8_1D_Avx(ref block);

            // Second pass - process rows
            block.TransposeInplace();
            FDCT8x8_1D_Avx(ref block);
        public static TiffBaseDecompressor Create(
            Configuration configuration,
            TiffDecoderCompressionType method,
            MemoryAllocator allocator,
            TiffPhotometricInterpretation photometricInterpretation,
            int width,
            int bitsPerPixel,
            TiffColorType colorType,
            TiffPredictor predictor,
            FaxCompressionOptions faxOptions,
            byte[] jpegTables,
            TiffFillOrder fillOrder,
            ByteOrder byteOrder)
        {
            switch (method)
            {
            case TiffDecoderCompressionType.None:
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                DebugGuard.IsTrue(faxOptions == FaxCompressionOptions.None, "No fax compression options are expected");
                return(new NoneTiffCompression(allocator, width, bitsPerPixel));

            case TiffDecoderCompressionType.PackBits:
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                DebugGuard.IsTrue(faxOptions == FaxCompressionOptions.None, "No fax compression options are expected");
                return(new PackBitsTiffCompression(allocator, width, bitsPerPixel));

            case TiffDecoderCompressionType.Deflate:
                DebugGuard.IsTrue(faxOptions == FaxCompressionOptions.None, "No fax compression options are expected");
                return(new DeflateTiffCompression(allocator, width, bitsPerPixel, colorType, predictor, byteOrder == ByteOrder.BigEndian));

            case TiffDecoderCompressionType.Lzw:
                DebugGuard.IsTrue(faxOptions == FaxCompressionOptions.None, "No fax compression options are expected");
                return(new LzwTiffCompression(allocator, width, bitsPerPixel, colorType, predictor, byteOrder == ByteOrder.BigEndian));

            case TiffDecoderCompressionType.T4:
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new T4TiffCompression(allocator, fillOrder, width, bitsPerPixel, faxOptions, photometricInterpretation));

            case TiffDecoderCompressionType.T6:
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new T6TiffCompression(allocator, fillOrder, width, bitsPerPixel, photometricInterpretation));

            case TiffDecoderCompressionType.HuffmanRle:
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new ModifiedHuffmanTiffCompression(allocator, fillOrder, width, bitsPerPixel, photometricInterpretation));

            case TiffDecoderCompressionType.Jpeg:
                DebugGuard.IsTrue(predictor == TiffPredictor.None, "Predictor should only be used with lzw or deflate compression");
                return(new JpegTiffCompression(configuration, allocator, width, bitsPerPixel, jpegTables, photometricInterpretation));

            default:
                throw TiffThrowHelper.NotSupportedDecompressor(nameof(method));
            }
        }
示例#10
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        /// <inheritdoc />
        protected override void Dispose(bool disposing)
        {
            DebugGuard.IsTrue(disposing, nameof(disposing), "Unmanaged buffers should not have finalizer!");

            if (Interlocked.Exchange(ref this.disposed, 1) == 1)
            {
                // Already disposed
                return;
            }

            this.lifetimeGuard.Dispose();
        }
示例#11
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        private static void ApplyHorizontalPrediction8Bit(Span <byte> rows, int width)
        {
            DebugGuard.IsTrue(rows.Length % width == 0, "Values must be equals");
            int height = rows.Length / width;

            for (int y = 0; y < height; y++)
            {
                Span <byte> rowSpan = rows.Slice(y * width, width);
                for (int x = rowSpan.Length - 1; x >= 1; x--)
                {
                    rowSpan[x] -= rowSpan[x - 1];
                }
            }
        }
示例#12
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        /// <inheritdoc/>
        public override void CompressStrip(Span <byte> rows, int height)
        {
            DebugGuard.IsTrue(rows.Length % height == 0, "Invalid height");
            DebugGuard.IsTrue(this.BytesPerRow == rows.Length / height, "The widths must match");

            Span <byte> span = this.pixelData.GetSpan();

            for (int i = 0; i < height; i++)
            {
                Span <byte> row  = rows.Slice(i * this.BytesPerRow, this.BytesPerRow);
                int         size = PackBitsWriter.PackBits(row, span);
                this.Output.Write(span.Slice(0, size));
            }
        }
示例#13
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        /// <summary>
        /// Apply 1D floating point FDCT inplace using AVX operations on 8x8 matrix.
        /// </summary>
        /// <remarks>
        /// Requires Avx support.
        /// </remarks>
        /// <param name="block">Input matrix.</param>
        public static void FDCT8x8_Avx(ref Block8x8F block)
        {
            DebugGuard.IsTrue(Avx.IsSupported, "Avx support is required to execute this operation.");

            Vector256 <float> tmp0 = Avx.Add(block.V0, block.V7);
            Vector256 <float> tmp7 = Avx.Subtract(block.V0, block.V7);
            Vector256 <float> tmp1 = Avx.Add(block.V1, block.V6);
            Vector256 <float> tmp6 = Avx.Subtract(block.V1, block.V6);
            Vector256 <float> tmp2 = Avx.Add(block.V2, block.V5);
            Vector256 <float> tmp5 = Avx.Subtract(block.V2, block.V5);
            Vector256 <float> tmp3 = Avx.Add(block.V3, block.V4);
            Vector256 <float> tmp4 = Avx.Subtract(block.V3, block.V4);

            // Even part
            Vector256 <float> tmp10 = Avx.Add(tmp0, tmp3);
            Vector256 <float> tmp13 = Avx.Subtract(tmp0, tmp3);
            Vector256 <float> tmp11 = Avx.Add(tmp1, tmp2);
            Vector256 <float> tmp12 = Avx.Subtract(tmp1, tmp2);

            block.V0 = Avx.Add(tmp10, tmp11);
            block.V4 = Avx.Subtract(tmp10, tmp11);

            Vector256 <float> z1 = Avx.Multiply(Avx.Add(tmp12, tmp13), mm256_F_0_7071);

            block.V2 = Avx.Add(tmp13, z1);
            block.V6 = Avx.Subtract(tmp13, z1);

            // Odd part
            tmp10 = Avx.Add(tmp4, tmp5);
            tmp11 = Avx.Add(tmp5, tmp6);
            tmp12 = Avx.Add(tmp6, tmp7);

            Vector256 <float> z5 = Avx.Multiply(Avx.Subtract(tmp10, tmp12), mm256_F_0_3826);
            Vector256 <float> z2 = SimdUtils.HwIntrinsics.MultiplyAdd(z5, mm256_F_0_5411, tmp10);
            Vector256 <float> z4 = SimdUtils.HwIntrinsics.MultiplyAdd(z5, mm256_F_1_3065, tmp12);
            Vector256 <float> z3 = Avx.Multiply(tmp11, mm256_F_0_7071);

            Vector256 <float> z11 = Avx.Add(tmp7, z3);
            Vector256 <float> z13 = Avx.Subtract(tmp7, z3);

            block.V5 = Avx.Add(z13, z2);
            block.V3 = Avx.Subtract(z13, z2);
            block.V1 = Avx.Add(z11, z4);
            block.V7 = Avx.Subtract(z11, z4);
        }
示例#14
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        /// <summary>
        /// Writes a image compressed with CCITT T6 to the stream.
        /// </summary>
        /// <param name="pixelsAsGray">The pixels as 8-bit gray array.</param>
        /// <param name="height">The strip height.</param>
        public override void CompressStrip(Span <byte> pixelsAsGray, int height)
        {
            DebugGuard.IsTrue(pixelsAsGray.Length / height == this.Width, "Values must be equals");
            DebugGuard.IsTrue(pixelsAsGray.Length % height == 0, "Values must be equals");

            this.compressedDataBuffer.Clear();
            Span <byte> compressedData = this.compressedDataBuffer.GetSpan();

            this.bytePosition = 0;
            this.bitPosition  = 0;

            this.CompressStrip(pixelsAsGray, height, compressedData);

            // Write the compressed data to the stream.
            int bytesToWrite = this.bitPosition != 0 ? this.bytePosition + 1 : this.bytePosition;

            this.Output.Write(compressedData.Slice(0, bytesToWrite));
        }
示例#15
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        private static void ApplyHorizontalPrediction24Bit(Span <byte> rows, int width)
        {
            DebugGuard.IsTrue(rows.Length % width == 0, "Values must be equals");
            int height = rows.Length / width;

            for (int y = 0; y < height; y++)
            {
                Span <byte>  rowSpan = rows.Slice(y * width, width);
                Span <Rgb24> rowRgb  = MemoryMarshal.Cast <byte, Rgb24>(rowSpan);

                for (int x = rowRgb.Length - 1; x >= 1; x--)
                {
                    byte r   = (byte)(rowRgb[x].R - rowRgb[x - 1].R);
                    byte g   = (byte)(rowRgb[x].G - rowRgb[x - 1].G);
                    byte b   = (byte)(rowRgb[x].B - rowRgb[x - 1].B);
                    var  rgb = new Rgb24(r, g, b);
                    rowRgb[x].FromRgb24(rgb);
                }
            }
        }
示例#16
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        private IMemoryOwner <ulong> ConvertNumbers(Array array, out Span <ulong> span)
        {
            if (array is Number[] numbers)
            {
                IMemoryOwner <ulong> memory = this.memoryAllocator.Allocate <ulong>(numbers.Length);
                span = memory.GetSpan();
                for (int i = 0; i < numbers.Length; i++)
                {
                    span[i] = (uint)numbers[i];
                }

                return(memory);
            }
            else
            {
                DebugGuard.IsTrue(array is ulong[], $"Expected {nameof(UInt64)} array.");
                span = (ulong[])array;
                return(null);
            }
        }
示例#17
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            /// <summary>
            /// SIMD optimized bulk implementation of <see cref="IPixel.PackFromVector4(Vector4)"/>
            /// that works only with `count` divisible by <see cref="Vector{UInt32}.Count"/>.
            /// </summary>
            /// <param name="sourceColors">The <see cref="Span{T}"/> to the source colors.</param>
            /// <param name="destVectors">The <see cref="Span{T}"/> to the dstination vectors.</param>
            /// <param name="count">The number of pixels to convert.</param>
            /// <remarks>
            /// Implementation adapted from:
            /// <see>
            ///     <cref>http://stackoverflow.com/a/5362789</cref>
            /// </see>
            /// TODO: We can replace this implementation in the future using new Vector API-s:
            /// <see>
            ///     <cref>https://github.com/dotnet/corefx/issues/15957</cref>
            /// </see>
            /// </remarks>
            internal static void ToVector4SimdAligned(ReadOnlySpan <Rgba32> sourceColors, Span <Vector4> destVectors, int count)
            {
                if (!Vector.IsHardwareAccelerated)
                {
                    throw new InvalidOperationException(
                              "Rgba32.PixelOperations.ToVector4SimdAligned() should not be called when Vector.IsHardwareAccelerated == false!");
                }

                DebugGuard.IsTrue(
                    count % Vector <uint> .Count == 0,
                    nameof(count),
                    "Argument 'count' should divisible by Vector<uint>.Count!");

                var bVec       = new Vector <float>(256.0f / 255.0f);
                var magicFloat = new Vector <float>(32768.0f);
                var magicInt   = new Vector <uint>(1191182336); // reinterpreded value of 32768.0f
                var mask       = new Vector <uint>(255);

                int unpackedRawCount = count * 4;

                ref uint           sourceBase         = ref Unsafe.As <Rgba32, uint>(ref MemoryMarshal.GetReference(sourceColors));
示例#18
0
            /// <summary>
            /// SIMD optimized bulk implementation of <see cref="IPixel.PackFromVector4(Vector4)"/>
            /// that works only with `count` divisible by <see cref="Vector{UInt32}.Count"/>.
            /// </summary>
            /// <param name="sourceColors">The <see cref="BufferSpan{T}"/> to the source colors.</param>
            /// <param name="destVectors">The <see cref="BufferSpan{T}"/> to the dstination vectors.</param>
            /// <param name="count">The number of pixels to convert.</param>
            /// <remarks>
            /// Implementation adapted from:
            /// <see>
            ///     <cref>http://stackoverflow.com/a/5362789</cref>
            /// </see>
            /// TODO: We can replace this implementation in the future using new Vector API-s:
            /// <see>
            ///     <cref>https://github.com/dotnet/corefx/issues/15957</cref>
            /// </see>
            /// </remarks>
            internal static unsafe void ToVector4SimdAligned(BufferSpan <Rgba32> sourceColors, BufferSpan <Vector4> destVectors, int count)
            {
                if (!Vector.IsHardwareAccelerated)
                {
                    throw new InvalidOperationException(
                              "Rgba32.BulkOperations.ToVector4SimdAligned() should not be called when Vector.IsHardwareAccelerated == false!");
                }

                int vecSize = Vector <uint> .Count;

                DebugGuard.IsTrue(
                    count % vecSize == 0,
                    nameof(count),
                    "Argument 'count' should divisible by Vector<uint>.Count!");

                Vector <float> bVec       = new Vector <float>(256.0f / 255.0f);
                Vector <float> magicFloat = new Vector <float>(32768.0f);
                Vector <uint>  magicInt   = new Vector <uint>(1191182336); // reinterpreded value of 32768.0f
                Vector <uint>  mask       = new Vector <uint>(255);

                int unpackedRawCount = count * 4;

                ref uint src = ref Unsafe.As <Rgba32, uint>(ref sourceColors.DangerousGetPinnableReference());
示例#19
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        /// <summary>
        /// Calculates the size (in bytes) for a pixel buffer using the determined color format.
        /// </summary>
        /// <param name="width">The width for the desired pixel buffer.</param>
        /// <param name="height">The height for the desired pixel buffer.</param>
        /// <param name="plane">The index of the plane for planar image configuration (or zero for chunky).</param>
        /// <returns>The size (in bytes) of the required pixel buffer.</returns>
        private int CalculateStripBufferSize(int width, int height, int plane = -1)
        {
            DebugGuard.MustBeLessThanOrEqualTo(plane, 3, nameof(plane));

            int bitsPerPixel = 0;

            if (this.PlanarConfiguration == TiffPlanarConfiguration.Chunky)
            {
                DebugGuard.IsTrue(plane == -1, "Expected Chunky planar.");
                bitsPerPixel = this.BitsPerPixel;
            }
            else
            {
                switch (plane)
                {
                case 0:
                    bitsPerPixel = this.BitsPerSample.Channel0;
                    break;

                case 1:
                    bitsPerPixel = this.BitsPerSample.Channel1;
                    break;

                case 2:
                    bitsPerPixel = this.BitsPerSample.Channel2;
                    break;

                default:
                    TiffThrowHelper.ThrowNotSupported("More then 3 color channels are not supported");
                    break;
                }
            }

            int bytesPerRow = ((width * bitsPerPixel) + 7) / 8;

            return(bytesPerRow * height);
        }
示例#20
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 public void IsTrue_IsTrue_ThrowsNoException()
 {
     DebugGuard.IsTrue(true, "myParamName", "myTestMessage");
 }
示例#21
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        /// <summary>
        /// Writes a image compressed with CCITT T4 to the stream.
        /// </summary>
        /// <param name="pixelsAsGray">The pixels as 8-bit gray array.</param>
        /// <param name="height">The strip height.</param>
        public override void CompressStrip(Span <byte> pixelsAsGray, int height)
        {
            DebugGuard.IsTrue(pixelsAsGray.Length / height == this.Width, "Values must be equals");
            DebugGuard.IsTrue(pixelsAsGray.Length % height == 0, "Values must be equals");

            this.compressedDataBuffer.Clear();
            Span <byte> compressedData = this.compressedDataBuffer.GetSpan();

            this.bytePosition = 0;
            this.bitPosition  = 0;

            if (!this.useModifiedHuffman)
            {
                // An EOL code is expected at the start of the data.
                this.WriteCode(12, 1, compressedData);
            }

            for (int y = 0; y < height; y++)
            {
                bool isWhiteRun   = true;
                bool isStartOrRow = true;
                int  x            = 0;

                Span <byte> row = pixelsAsGray.Slice(y * this.Width, this.Width);
                while (x < this.Width)
                {
                    uint runLength = 0;
                    for (int i = x; i < this.Width; i++)
                    {
                        if (isWhiteRun && row[i] != 255)
                        {
                            break;
                        }

                        if (isWhiteRun && row[i] == 255)
                        {
                            runLength++;
                            continue;
                        }

                        if (!isWhiteRun && row[i] != 0)
                        {
                            break;
                        }

                        if (!isWhiteRun && row[i] == 0)
                        {
                            runLength++;
                        }
                    }

                    if (isStartOrRow && runLength == 0)
                    {
                        this.WriteCode(8, WhiteZeroRunTermCode, compressedData);

                        isWhiteRun   = false;
                        isStartOrRow = false;
                        continue;
                    }

                    uint code;
                    uint codeLength;
                    if (runLength <= 63)
                    {
                        code = this.GetTermCode(runLength, out codeLength, isWhiteRun);
                        this.WriteCode(codeLength, code, compressedData);
                        x += (int)runLength;
                    }
                    else
                    {
                        runLength = this.GetBestFittingMakeupRunLength(runLength);
                        code      = this.GetMakeupCode(runLength, out codeLength, isWhiteRun);
                        this.WriteCode(codeLength, code, compressedData);
                        x += (int)runLength;

                        // If we are at the end of the line with a makeup code, we need to write a final term code with a length of zero.
                        if (x == this.Width)
                        {
                            if (isWhiteRun)
                            {
                                this.WriteCode(8, WhiteZeroRunTermCode, compressedData);
                            }
                            else
                            {
                                this.WriteCode(10, BlackZeroRunTermCode, compressedData);
                            }
                        }

                        continue;
                    }

                    isStartOrRow = false;
                    isWhiteRun   = !isWhiteRun;
                }

                this.WriteEndOfLine(compressedData);
            }

            // Write the compressed data to the stream.
            int bytesToWrite = this.bitPosition != 0 ? this.bytePosition + 1 : this.bytePosition;

            this.Output.Write(compressedData.Slice(0, bytesToWrite));
        }
示例#22
0
        /// <summary>
        /// Applies zig zag ordering for given 8x8 matrix using SSE cpu intrinsics.
        /// </summary>
        /// <param name="block">Input matrix.</param>
        public static unsafe void ApplyZigZagOrderingSsse3(ref Block8x8 block)
        {
            DebugGuard.IsTrue(Ssse3.IsSupported, "Ssse3 support is required to run this operation!");

            fixed(byte *maskPtr = SseShuffleMasks)
            {
                Vector128 <byte> rowA = block.V0.AsByte();
                Vector128 <byte> rowB = block.V1.AsByte();
                Vector128 <byte> rowC = block.V2.AsByte();
                Vector128 <byte> rowD = block.V3.AsByte();
                Vector128 <byte> rowE = block.V4.AsByte();
                Vector128 <byte> rowF = block.V5.AsByte();
                Vector128 <byte> rowG = block.V6.AsByte();
                Vector128 <byte> rowH = block.V7.AsByte();

                // row0 - A0  A1  B0  C0  B1  A2  A3  B2
                Vector128 <short> rowA0 = Ssse3.Shuffle(rowA, Sse2.LoadVector128(maskPtr + (16 * 0))).AsInt16();
                Vector128 <short> rowB0 = Ssse3.Shuffle(rowB, Sse2.LoadVector128(maskPtr + (16 * 1))).AsInt16();
                Vector128 <short> row0  = Sse2.Or(rowA0, rowB0);
                Vector128 <short> rowC0 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 2))).AsInt16();

                row0 = Sse2.Or(row0, rowC0);

                // row1 - C1  D0  E0  D1  C2  B3  A4  A5
                Vector128 <short> rowA1 = Ssse3.Shuffle(rowA, Sse2.LoadVector128(maskPtr + (16 * 3))).AsInt16();
                Vector128 <short> rowC1 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 4))).AsInt16();
                Vector128 <short> row1  = Sse2.Or(rowA1, rowC1);
                Vector128 <short> rowD1 = Ssse3.Shuffle(rowD, Sse2.LoadVector128(maskPtr + (16 * 5))).AsInt16();

                row1 = Sse2.Or(row1, rowD1);
                row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowB.AsUInt16(), 3), 5).AsInt16();
                row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 0), 2).AsInt16();

                // row2
                Vector128 <short> rowE2 = Ssse3.Shuffle(rowE, Sse2.LoadVector128(maskPtr + (16 * 6))).AsInt16();
                Vector128 <short> rowF2 = Ssse3.Shuffle(rowF, Sse2.LoadVector128(maskPtr + (16 * 7))).AsInt16();
                Vector128 <short> row2  = Sse2.Or(rowE2, rowF2);

                row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowB.AsUInt16(), 4), 0).AsInt16();
                row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowC.AsUInt16(), 3), 1).AsInt16();
                row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 2), 2).AsInt16();
                row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowG.AsUInt16(), 0), 5).AsInt16();

                // row3
                Vector128 <short> rowA3 = Ssse3.Shuffle(rowA, Sse2.LoadVector128(maskPtr + (16 * 8))).AsInt16().AsInt16();
                Vector128 <short> rowB3 = Ssse3.Shuffle(rowB, Sse2.LoadVector128(maskPtr + (16 * 9))).AsInt16().AsInt16();
                Vector128 <short> row3  = Sse2.Or(rowA3, rowB3);
                Vector128 <short> rowC3 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 10))).AsInt16();

                row3 = Sse2.Or(row3, rowC3);
                Vector128 <byte>  shuffleRowD3EF = Sse2.LoadVector128(maskPtr + (16 * 11));
                Vector128 <short> rowD3          = Ssse3.Shuffle(rowD, shuffleRowD3EF).AsInt16();

                row3 = Sse2.Or(row3, rowD3);

                // row4
                Vector128 <short> rowE4 = Ssse3.Shuffle(rowE, shuffleRowD3EF).AsInt16();
                Vector128 <short> rowF4 = Ssse3.Shuffle(rowF, Sse2.LoadVector128(maskPtr + (16 * 12))).AsInt16();
                Vector128 <short> row4  = Sse2.Or(rowE4, rowF4);
                Vector128 <short> rowG4 = Ssse3.Shuffle(rowG, Sse2.LoadVector128(maskPtr + (16 * 13))).AsInt16();

                row4 = Sse2.Or(row4, rowG4);
                Vector128 <short> rowH4 = Ssse3.Shuffle(rowH, Sse2.LoadVector128(maskPtr + (16 * 14))).AsInt16();

                row4 = Sse2.Or(row4, rowH4);

                // row5
                Vector128 <short> rowC5 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 15))).AsInt16();
                Vector128 <short> rowD5 = Ssse3.Shuffle(rowD, Sse2.LoadVector128(maskPtr + (16 * 16))).AsInt16();
                Vector128 <short> row5  = Sse2.Or(rowC5, rowD5);

                row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowB.AsUInt16(), 7), 2).AsInt16();
                row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 5), 5).AsInt16();
                row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 4), 6).AsInt16();
                row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowG.AsUInt16(), 3), 7).AsInt16();

                // row6
                Vector128 <short> rowE6 = Ssse3.Shuffle(rowE, Sse2.LoadVector128(maskPtr + (16 * 17))).AsInt16();
                Vector128 <short> rowF6 = Ssse3.Shuffle(rowF, Sse2.LoadVector128(maskPtr + (16 * 18))).AsInt16();
                Vector128 <short> row6  = Sse2.Or(rowE6, rowF6);
                Vector128 <short> rowH6 = Ssse3.Shuffle(rowH, Sse2.LoadVector128(maskPtr + (16 * 19))).AsInt16();

                row6 = Sse2.Or(row6, rowH6);
                row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 7), 5).AsInt16();
                row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowG.AsUInt16(), 4), 2).AsInt16();

                // row7
                Vector128 <short> rowG7 = Ssse3.Shuffle(rowG, Sse2.LoadVector128(maskPtr + (16 * 20))).AsInt16();
                Vector128 <short> rowH7 = Ssse3.Shuffle(rowH, Sse2.LoadVector128(maskPtr + (16 * 21))).AsInt16();
                Vector128 <short> row7  = Sse2.Or(rowG7, rowH7);

                row7 = Sse2.Insert(row7.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 7), 4).AsInt16();

                block.V0 = row0;
                block.V1 = row1;
                block.V2 = row2;
                block.V3 = row3;
                block.V4 = row4;
                block.V5 = row5;
                block.V6 = row6;
                block.V7 = row7;
            }
        }
示例#23
0
        private static unsafe void MultiplyIntoInt16_Avx2(ref Block8x8F a, ref Block8x8F b, ref Block8x8 dest)
        {
            DebugGuard.IsTrue(Avx2.IsSupported, "Avx2 support is required to run this operation!");

            ref Vector256 <float> aBase = ref a.V0;
示例#24
0
        /// <summary>
        /// Applies zig zag ordering for given 8x8 matrix using AVX cpu intrinsics.
        /// </summary>
        /// <param name="block">Input matrix.</param>
        public static unsafe void ApplyZigZagOrderingAvx2(ref Block8x8 block)
        {
            DebugGuard.IsTrue(Avx2.IsSupported, "Avx2 support is required to run this operation!");

            fixed(byte *shuffleVectorsPtr = AvxShuffleMasks)
            {
                Vector256 <byte> rowsAB = block.V01.AsByte();
                Vector256 <byte> rowsCD = block.V23.AsByte();
                Vector256 <byte> rowsEF = block.V45.AsByte();
                Vector256 <byte> rowsGH = block.V67.AsByte();

                // rows 0 1
                Vector256 <int>  rows_AB01_EF01_CD23_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (0 * 32)).AsInt32();
                Vector256 <byte> row01_AB = Avx2.PermuteVar8x32(rowsAB.AsInt32(), rows_AB01_EF01_CD23_shuffleMask).AsByte();

                row01_AB = Avx2.Shuffle(row01_AB, Avx.LoadVector256(shuffleVectorsPtr + (1 * 32))).AsByte();

                Vector256 <int>  rows_CD01_GH23_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (2 * 32)).AsInt32();
                Vector256 <byte> row01_CD = Avx2.PermuteVar8x32(rowsCD.AsInt32(), rows_CD01_GH23_shuffleMask).AsByte();

                row01_CD = Avx2.Shuffle(row01_CD, Avx.LoadVector256(shuffleVectorsPtr + (3 * 32))).AsByte();

                Vector256 <byte> row0123_EF = Avx2.PermuteVar8x32(rowsEF.AsInt32(), rows_AB01_EF01_CD23_shuffleMask).AsByte();
                Vector256 <byte> row01_EF   = Avx2.Shuffle(row0123_EF, Avx.LoadVector256(shuffleVectorsPtr + (4 * 32))).AsByte();

                Vector256 <byte> row01 = Avx2.Or(Avx2.Or(row01_AB, row01_CD), row01_EF);

                // rows 2 3
                Vector256 <int>  rows_AB23_CD45_EF67_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (5 * 32)).AsInt32();
                Vector256 <byte> row2345_AB = Avx2.PermuteVar8x32(rowsAB.AsInt32(), rows_AB23_CD45_EF67_shuffleMask).AsByte();
                Vector256 <byte> row23_AB   = Avx2.Shuffle(row2345_AB, Avx.LoadVector256(shuffleVectorsPtr + (6 * 32))).AsByte();

                Vector256 <byte> row23_CD = Avx2.PermuteVar8x32(rowsCD.AsInt32(), rows_AB01_EF01_CD23_shuffleMask).AsByte();

                row23_CD = Avx2.Shuffle(row23_CD, Avx.LoadVector256(shuffleVectorsPtr + (7 * 32))).AsByte();

                Vector256 <byte> row23_EF = Avx2.Shuffle(row0123_EF, Avx.LoadVector256(shuffleVectorsPtr + (8 * 32))).AsByte();

                Vector256 <byte> row2345_GH = Avx2.PermuteVar8x32(rowsGH.AsInt32(), rows_CD01_GH23_shuffleMask).AsByte();
                Vector256 <byte> row23_GH   = Avx2.Shuffle(row2345_GH, Avx.LoadVector256(shuffleVectorsPtr + (9 * 32)).AsByte());

                Vector256 <byte> row23 = Avx2.Or(Avx2.Or(row23_AB, row23_CD), Avx2.Or(row23_EF, row23_GH));

                // rows 4 5
                Vector256 <byte> row45_AB   = Avx2.Shuffle(row2345_AB, Avx.LoadVector256(shuffleVectorsPtr + (10 * 32)).AsByte());
                Vector256 <byte> row4567_CD = Avx2.PermuteVar8x32(rowsCD.AsInt32(), rows_AB23_CD45_EF67_shuffleMask).AsByte();
                Vector256 <byte> row45_CD   = Avx2.Shuffle(row4567_CD, Avx.LoadVector256(shuffleVectorsPtr + (11 * 32)).AsByte());

                Vector256 <int>  rows_EF45_GH67_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (12 * 32)).AsInt32();
                Vector256 <byte> row45_EF = Avx2.PermuteVar8x32(rowsEF.AsInt32(), rows_EF45_GH67_shuffleMask).AsByte();

                row45_EF = Avx2.Shuffle(row45_EF, Avx.LoadVector256(shuffleVectorsPtr + (13 * 32)).AsByte());

                Vector256 <byte> row45_GH = Avx2.Shuffle(row2345_GH, Avx.LoadVector256(shuffleVectorsPtr + (14 * 32)).AsByte());

                Vector256 <byte> row45 = Avx2.Or(Avx2.Or(row45_AB, row45_CD), Avx2.Or(row45_EF, row45_GH));

                // rows 6 7
                Vector256 <byte> row67_CD = Avx2.Shuffle(row4567_CD, Avx.LoadVector256(shuffleVectorsPtr + (15 * 32)).AsByte());

                Vector256 <byte> row67_EF = Avx2.PermuteVar8x32(rowsEF.AsInt32(), rows_AB23_CD45_EF67_shuffleMask).AsByte();

                row67_EF = Avx2.Shuffle(row67_EF, Avx.LoadVector256(shuffleVectorsPtr + (16 * 32)).AsByte());

                Vector256 <byte> row67_GH = Avx2.PermuteVar8x32(rowsGH.AsInt32(), rows_EF45_GH67_shuffleMask).AsByte();

                row67_GH = Avx2.Shuffle(row67_GH, Avx.LoadVector256(shuffleVectorsPtr + (17 * 32)).AsByte());

                Vector256 <byte> row67 = Avx2.Or(Avx2.Or(row67_CD, row67_EF), row67_GH);

                block.V01 = row01.AsInt16();
                block.V23 = row23.AsInt16();
                block.V45 = row45.AsInt16();
                block.V67 = row67.AsInt16();
            }
        }
            /// <summary>
            /// SIMD convert using buffers of sizes divisable by 8.
            /// </summary>
            internal static void ConvertCore(ComponentValues values, Span <Vector4> result)
            {
                DebugGuard.IsTrue(result.Length % 8 == 0, nameof(result), "result.Length should be divisable by 8!");

                ref Vector4Pair yBase =
        public static TiffBaseColorDecoder <TPixel> Create(
            Configuration configuration,
            MemoryAllocator memoryAllocator,
            TiffColorType colorType,
            TiffBitsPerSample bitsPerSample,
            ushort[] colorMap,
            Rational[] referenceBlackAndWhite,
            Rational[] ycbcrCoefficients,
            ushort[] ycbcrSubSampling,
            ByteOrder byteOrder)
        {
            switch (colorType)
            {
            case TiffColorType.WhiteIsZero:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZeroTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.WhiteIsZero1:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 1, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero1TiffColor <TPixel>());

            case TiffColorType.WhiteIsZero4:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 4, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero4TiffColor <TPixel>());

            case TiffColorType.WhiteIsZero8:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 8, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero8TiffColor <TPixel>());

            case TiffColorType.WhiteIsZero16:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 16, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero16TiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.WhiteIsZero24:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 24, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero24TiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.WhiteIsZero32:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 32, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero32TiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.WhiteIsZero32Float:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 32, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new WhiteIsZero32FloatTiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.BlackIsZero:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZeroTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.BlackIsZero1:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 1, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero1TiffColor <TPixel>());

            case TiffColorType.BlackIsZero4:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 4, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero4TiffColor <TPixel>());

            case TiffColorType.BlackIsZero8:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 8, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero8TiffColor <TPixel>(configuration));

            case TiffColorType.BlackIsZero16:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 16, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero16TiffColor <TPixel>(configuration, byteOrder == ByteOrder.BigEndian));

            case TiffColorType.BlackIsZero24:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 24, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero24TiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.BlackIsZero32:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 32, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero32TiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.BlackIsZero32Float:
                DebugGuard.IsTrue(bitsPerSample.Channels == 1 && bitsPerSample.Channel0 == 32, "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new BlackIsZero32FloatTiffColor <TPixel>(byteOrder == ByteOrder.BigEndian));

            case TiffColorType.Rgb:
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.Rgb222:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 2 &&
                    bitsPerSample.Channel1 == 2 &&
                    bitsPerSample.Channel0 == 2,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.Rgb444:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 4 &&
                    bitsPerSample.Channel1 == 4 &&
                    bitsPerSample.Channel0 == 4,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb444TiffColor <TPixel>());

            case TiffColorType.Rgb888:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 8 &&
                    bitsPerSample.Channel1 == 8 &&
                    bitsPerSample.Channel0 == 8,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb888TiffColor <TPixel>(configuration));

            case TiffColorType.Rgb101010:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 10 &&
                    bitsPerSample.Channel1 == 10 &&
                    bitsPerSample.Channel0 == 10,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.Rgb121212:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 12 &&
                    bitsPerSample.Channel1 == 12 &&
                    bitsPerSample.Channel0 == 12,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.Rgb141414:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 14 &&
                    bitsPerSample.Channel1 == 14 &&
                    bitsPerSample.Channel0 == 14,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbTiffColor <TPixel>(bitsPerSample));

            case TiffColorType.Rgb161616:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 16 &&
                    bitsPerSample.Channel1 == 16 &&
                    bitsPerSample.Channel0 == 16,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb161616TiffColor <TPixel>(configuration, isBigEndian: byteOrder == ByteOrder.BigEndian));

            case TiffColorType.Rgb242424:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 24 &&
                    bitsPerSample.Channel1 == 24 &&
                    bitsPerSample.Channel0 == 24,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb242424TiffColor <TPixel>(isBigEndian: byteOrder == ByteOrder.BigEndian));

            case TiffColorType.Rgb323232:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 32 &&
                    bitsPerSample.Channel1 == 32 &&
                    bitsPerSample.Channel0 == 32,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new Rgb323232TiffColor <TPixel>(isBigEndian: byteOrder == ByteOrder.BigEndian));

            case TiffColorType.RgbFloat323232:
                DebugGuard.IsTrue(
                    bitsPerSample.Channels == 3 &&
                    bitsPerSample.Channel2 == 32 &&
                    bitsPerSample.Channel1 == 32 &&
                    bitsPerSample.Channel0 == 32,
                    "bitsPerSample");
                DebugGuard.IsTrue(colorMap == null, "colorMap");
                return(new RgbFloat323232TiffColor <TPixel>(isBigEndian: byteOrder == ByteOrder.BigEndian));

            case TiffColorType.PaletteColor:
                DebugGuard.NotNull(colorMap, "colorMap");
                return(new PaletteTiffColor <TPixel>(bitsPerSample, colorMap));

            case TiffColorType.YCbCr:
                return(new YCbCrTiffColor <TPixel>(memoryAllocator, referenceBlackAndWhite, ycbcrCoefficients, ycbcrSubSampling));

            default:
                throw TiffThrowHelper.InvalidColorType(colorType.ToString());
            }
        }
示例#27
0
        /// <summary>
        /// Applies zig zag ordering for given 8x8 matrix using SSE cpu intrinsics.
        /// </summary>
        /// <param name="block">Input matrix.</param>
        public static unsafe void ApplyTransposingZigZagOrderingSsse3(ref Block8x8 block)
        {
            DebugGuard.IsTrue(Ssse3.IsSupported, "Ssse3 support is required to run this operation!");

            fixed(byte *shuffleVectorsPtr = &MemoryMarshal.GetReference(SseShuffleMasks))
            {
                Vector128 <byte> rowA = block.V0.AsByte();
                Vector128 <byte> rowB = block.V1.AsByte();
                Vector128 <byte> rowC = block.V2.AsByte();
                Vector128 <byte> rowD = block.V3.AsByte();
                Vector128 <byte> rowE = block.V4.AsByte();
                Vector128 <byte> rowF = block.V5.AsByte();
                Vector128 <byte> rowG = block.V6.AsByte();
                Vector128 <byte> rowH = block.V7.AsByte();

                // row0 - A0 B0 A1 A2 B1 C0 D0 C1
                Vector128 <short> row0_A = Ssse3.Shuffle(rowA, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 0))).AsInt16();
                Vector128 <short> row0_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 1))).AsInt16();
                Vector128 <short> row0_C = Ssse3.Shuffle(rowC, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 2))).AsInt16();
                Vector128 <short> row0   = Sse2.Or(Sse2.Or(row0_A, row0_B), row0_C);

                row0 = Sse2.Insert(row0.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 0), 6).AsInt16();

                // row1 - B2 A3 A4 B3 C2 D1 E0 F0
                Vector128 <short> row1_A = Ssse3.Shuffle(rowA, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 3))).AsInt16();
                Vector128 <short> row1_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 4))).AsInt16();
                Vector128 <short> row1   = Sse2.Or(row1_A, row1_B);

                row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowC.AsUInt16(), 2), 4).AsInt16();
                row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 1), 5).AsInt16();
                row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 0), 6).AsInt16();
                row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 0), 7).AsInt16();

                // row2 - E1 D2 C3 B4 A5 A6 B5 C4
                Vector128 <short> row2_A = Ssse3.Shuffle(rowA, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 5))).AsInt16();
                Vector128 <short> row2_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 6))).AsInt16();
                Vector128 <short> row2_C = Ssse3.Shuffle(rowC, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 7))).AsInt16();
                Vector128 <short> row2   = Sse2.Or(Sse2.Or(row2_A, row2_B), row2_C);

                row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 2), 1).AsInt16();
                row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 1), 0).AsInt16();

                // row3 - D3 E2 F1 G0 H0 G1 F2 E3
                Vector128 <short> row3_E = Ssse3.Shuffle(rowE, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 8))).AsInt16();
                Vector128 <short> row3_F = Ssse3.Shuffle(rowF, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 9))).AsInt16();
                Vector128 <short> row3_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 10))).AsInt16();
                Vector128 <short> row3   = Sse2.Or(Sse2.Or(row3_E, row3_F), row3_G);

                row3 = Sse2.Insert(row3.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 3), 0).AsInt16();
                row3 = Sse2.Insert(row3.AsUInt16(), Sse2.Extract(rowH.AsUInt16(), 0), 4).AsInt16();

                // row4 - D4 C5 B6 A7 B7 C6 D5 E4
                Vector128 <short> row4_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 11))).AsInt16();
                Vector128 <short> row4_C = Ssse3.Shuffle(rowC, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 12))).AsInt16();
                Vector128 <short> row4_D = Ssse3.Shuffle(rowD, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 13))).AsInt16();
                Vector128 <short> row4   = Sse2.Or(Sse2.Or(row4_B, row4_C), row4_D);

                row4 = Sse2.Insert(row4.AsUInt16(), Sse2.Extract(rowA.AsUInt16(), 7), 3).AsInt16();
                row4 = Sse2.Insert(row4.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 4), 7).AsInt16();

                // row5 - F3 G2 H1 H2 G3 F4 E5 D6
                Vector128 <short> row5_F = Ssse3.Shuffle(rowF, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 14))).AsInt16();
                Vector128 <short> row5_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 15))).AsInt16();
                Vector128 <short> row5_H = Ssse3.Shuffle(rowH, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 16))).AsInt16();
                Vector128 <short> row5   = Sse2.Or(Sse2.Or(row5_F, row5_G), row5_H);

                row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 6), 7).AsInt16();
                row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 5), 6).AsInt16();

                // row6 - C7 D7 E6 F5 G4 H3 H4 G5
                Vector128 <short> row6_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 17))).AsInt16();
                Vector128 <short> row6_H = Ssse3.Shuffle(rowH, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 18))).AsInt16();
                Vector128 <short> row6   = Sse2.Or(row6_G, row6_H);

                row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowC.AsUInt16(), 7), 0).AsInt16();
                row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 7), 1).AsInt16();
                row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 6), 2).AsInt16();
                row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 5), 3).AsInt16();

                // row7 - F6 E7 F7 G6 H5 H6 G7 H7
                Vector128 <short> row7_F = Ssse3.Shuffle(rowF, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 19))).AsInt16();
                Vector128 <short> row7_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 20))).AsInt16();
                Vector128 <short> row7_H = Ssse3.Shuffle(rowH, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 21))).AsInt16();
                Vector128 <short> row7   = Sse2.Or(Sse2.Or(row7_F, row7_G), row7_H);

                row7 = Sse2.Insert(row7.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 7), 1).AsInt16();

                block.V0 = row0;
                block.V1 = row1;
                block.V2 = row2;
                block.V3 = row3;
                block.V4 = row4;
                block.V5 = row5;
                block.V6 = row6;
                block.V7 = row7;
            }
        }
示例#28
0
        /// <summary>
        /// Applies zig zag ordering for given 8x8 matrix using AVX cpu intrinsics.
        /// </summary>
        /// <param name="block">Input matrix.</param>
        public static unsafe void ApplyTransposingZigZagOrderingAvx2(ref Block8x8 block)
        {
            DebugGuard.IsTrue(Avx2.IsSupported, "Avx2 support is required to run this operation!");

            fixed(byte *shuffleVectorsPtr = &MemoryMarshal.GetReference(AvxShuffleMasks))
            {
                Vector256 <byte> rowAB = block.V01.AsByte();
                Vector256 <byte> rowCD = block.V23.AsByte();
                Vector256 <byte> rowEF = block.V45.AsByte();
                Vector256 <byte> rowGH = block.V67.AsByte();

                /* row01 - A0 B0 A1 A2 B1 C0 D0 C1 | B2 A3 A4 B3 C2 D1 E0 F0 */
                Vector256 <int>  crln_01_AB_CD = Avx.LoadVector256(shuffleVectorsPtr + (0 * 32)).AsInt32();
                Vector256 <byte> row01_AB      = Avx2.PermuteVar8x32(rowAB.AsInt32(), crln_01_AB_CD).AsByte();

                row01_AB = Avx2.Shuffle(row01_AB, Avx.LoadVector256(shuffleVectorsPtr + (1 * 32))).AsByte();
                Vector256 <byte> row01_CD = Avx2.PermuteVar8x32(rowCD.AsInt32(), crln_01_AB_CD).AsByte();

                row01_CD = Avx2.Shuffle(row01_CD, Avx.LoadVector256(shuffleVectorsPtr + (2 * 32))).AsByte();
                Vector256 <int>  crln_01_23_EF_23_CD = Avx.LoadVector256(shuffleVectorsPtr + (3 * 32)).AsInt32();
                Vector256 <byte> row01_23_EF         = Avx2.PermuteVar8x32(rowEF.AsInt32(), crln_01_23_EF_23_CD).AsByte();
                Vector256 <byte> row01_EF            = Avx2.Shuffle(row01_23_EF, Avx.LoadVector256(shuffleVectorsPtr + (4 * 32))).AsByte();

                Vector256 <byte> row01 = Avx2.Or(row01_AB, Avx2.Or(row01_CD, row01_EF));

                /* row23 - E1 D2 C3 B4 A5 A6 B5 C4 | D3 E2 F1 G0 H0 G1 F2 E3 */
                Vector256 <int>  crln_23_AB_23_45_GH = Avx.LoadVector256(shuffleVectorsPtr + (5 * 32)).AsInt32();
                Vector256 <byte> row23_45_AB         = Avx2.PermuteVar8x32(rowAB.AsInt32(), crln_23_AB_23_45_GH).AsByte();
                Vector256 <byte> row23_AB            = Avx2.Shuffle(row23_45_AB, Avx.LoadVector256(shuffleVectorsPtr + (6 * 32))).AsByte();
                Vector256 <byte> row23_CD            = Avx2.PermuteVar8x32(rowCD.AsInt32(), crln_01_23_EF_23_CD).AsByte();

                row23_CD = Avx2.Shuffle(row23_CD, Avx.LoadVector256(shuffleVectorsPtr + (7 * 32))).AsByte();
                Vector256 <byte> row23_EF    = Avx2.Shuffle(row01_23_EF, Avx.LoadVector256(shuffleVectorsPtr + (8 * 32))).AsByte();
                Vector256 <byte> row23_45_GH = Avx2.PermuteVar8x32(rowGH.AsInt32(), crln_23_AB_23_45_GH).AsByte();
                Vector256 <byte> row23_GH    = Avx2.Shuffle(row23_45_GH, Avx.LoadVector256(shuffleVectorsPtr + (9 * 32))).AsByte();

                Vector256 <byte> row23 = Avx2.Or(Avx2.Or(row23_AB, row23_CD), Avx2.Or(row23_EF, row23_GH));

                /* row45 - D4 C5 B6 A7 B7 C6 D5 E4 | F3 G2 H1 H2 G3 F4 E5 D6 */
                Vector256 <byte> row45_AB            = Avx2.Shuffle(row23_45_AB, Avx.LoadVector256(shuffleVectorsPtr + (10 * 32))).AsByte();
                Vector256 <int>  crln_45_67_CD_45_EF = Avx.LoadVector256(shuffleVectorsPtr + (11 * 32)).AsInt32();
                Vector256 <byte> row45_67_CD         = Avx2.PermuteVar8x32(rowCD.AsInt32(), crln_45_67_CD_45_EF).AsByte();
                Vector256 <byte> row45_CD            = Avx2.Shuffle(row45_67_CD, Avx.LoadVector256(shuffleVectorsPtr + (12 * 32))).AsByte();
                Vector256 <byte> row45_EF            = Avx2.PermuteVar8x32(rowEF.AsInt32(), crln_45_67_CD_45_EF).AsByte();

                row45_EF = Avx2.Shuffle(row45_EF, Avx.LoadVector256(shuffleVectorsPtr + (13 * 32))).AsByte();
                Vector256 <byte> row45_GH = Avx2.Shuffle(row23_45_GH, Avx.LoadVector256(shuffleVectorsPtr + (14 * 32))).AsByte();

                Vector256 <byte> row45 = Avx2.Or(Avx2.Or(row45_AB, row45_CD), Avx2.Or(row45_EF, row45_GH));

                /* row67 - C7 D7 E6 F5 G4 H3 H4 G5 | F6 E7 F7 G6 H5 H6 G7 H7 */
                Vector256 <byte> row67_CD         = Avx2.Shuffle(row45_67_CD, Avx.LoadVector256(shuffleVectorsPtr + (15 * 32))).AsByte();
                Vector256 <int>  crln_67_EF_67_GH = Avx.LoadVector256(shuffleVectorsPtr + (16 * 32)).AsInt32();
                Vector256 <byte> row67_EF         = Avx2.PermuteVar8x32(rowEF.AsInt32(), crln_67_EF_67_GH).AsByte();

                row67_EF = Avx2.Shuffle(row67_EF, Avx.LoadVector256(shuffleVectorsPtr + (17 * 32))).AsByte();
                Vector256 <byte> row67_GH = Avx2.PermuteVar8x32(rowGH.AsInt32(), crln_67_EF_67_GH).AsByte();

                row67_GH = Avx2.Shuffle(row67_GH, Avx.LoadVector256(shuffleVectorsPtr + (18 * 32))).AsByte();

                Vector256 <byte> row67 = Avx2.Or(row67_CD, Avx2.Or(row67_EF, row67_GH));

                block.V01 = row01.AsInt16();
                block.V23 = row23.AsInt16();
                block.V45 = row45.AsInt16();
                block.V67 = row67.AsInt16();
            }
        }