public DebugFlipperSlider(string label, DebugFlipperSliderParam param, float minValue, float maxValue) { Label = label; Param = param; MinValue = minValue; MaxValue = maxValue; }
static public void SliderFloat(string label, DebugFlipperSliderParam param, float min, float max) { var engine = EngineProvider <IPhysicsEngine> .Get(); float val = engine.GetFlipperDebugValue(param); if (ImGui.SliderFloat(label, ref val, min, max)) { engine.SetFlipperDebugValue(param, val); } }