/// <summary>To be documented.</summary> public readonly int SetFeatureMask(DebugFeature Mask) { var @this = (ID3D12DebugCommandList *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); int ret = default; ret = ((delegate * unmanaged[Cdecl] < ID3D12DebugCommandList *, DebugFeature, int >)LpVtbl[4])(@this, Mask); return(ret); }
public static bool CheckIfActiveFeature(DebugFeature feature) { return activeDebugFeatures [feature]; }