示例#1
0
        public static IEnumerator BugReport(string deviceID, string report)
        {
            Debug.DebugLogSubmitRequest debugLogSubmit = new Debug.DebugLogSubmitRequest();
            debugLogSubmit.debug_log = report;
            debugLogSubmit.device_id = deviceID;

            UnityEngine.Debug.Log ("Submitting bug report.");
            yield return GetSingletonInstance().StartCoroutine(
                CoroutinePostRequest(debugLogSubmit, Response.ParseReportBugResponse, DEBUG_LOG_SUBMIT_URL, false));
        }
示例#2
0
        static public IEnumerator BugReport(string deviceID, string report)
        {
            Debug.DebugLogSubmitRequest debugLogSubmit = new Debug.DebugLogSubmitRequest();
            debugLogSubmit.debug_log = report;
            debugLogSubmit.device_id = deviceID;

            UnityEngine.Debug.Log("Submitting bug report.");
            yield return(GetSingletonInstance().StartCoroutine(
                             CoroutinePostRequest(debugLogSubmit, Response.ParseReportBugResponse, DEBUG_LOG_SUBMIT_URL, false)));
        }