public static IEnumerator BugReport(string deviceID, string report) { Debug.DebugLogSubmitRequest debugLogSubmit = new Debug.DebugLogSubmitRequest(); debugLogSubmit.debug_log = report; debugLogSubmit.device_id = deviceID; UnityEngine.Debug.Log ("Submitting bug report."); yield return GetSingletonInstance().StartCoroutine( CoroutinePostRequest(debugLogSubmit, Response.ParseReportBugResponse, DEBUG_LOG_SUBMIT_URL, false)); }
static public IEnumerator BugReport(string deviceID, string report) { Debug.DebugLogSubmitRequest debugLogSubmit = new Debug.DebugLogSubmitRequest(); debugLogSubmit.debug_log = report; debugLogSubmit.device_id = deviceID; UnityEngine.Debug.Log("Submitting bug report."); yield return(GetSingletonInstance().StartCoroutine( CoroutinePostRequest(debugLogSubmit, Response.ParseReportBugResponse, DEBUG_LOG_SUBMIT_URL, false))); }