public void AddToInventory(GameObject debris) { DebrisStructure debrisStructure = new DebrisStructure(); Debris debnfo = debris.GetComponent <Debris>(); debrisStructure.score = debnfo.pointvalue; debrisStructure.sprite = debnfo.GetComponent <SpriteRenderer>().sprite; inventorylist.Add(debrisStructure); }
public DebrisStructure PopFromInventory() { if (inventorylist.Count == 0) { return(null); } DebrisStructure str = inventorylist[inventorylist.Count - 1]; inventorylist.RemoveAt(inventorylist.Count - 1); return(str); }