示例#1
0
 /// <summary>
 /// Once a debris is thrown, it no longer can be used by the player!
 /// </summary>
 public void StartThrow()
 {
     mState     = DebrisState.Thrown;
     mStartTime = Time.time;
 }
示例#2
0
 internal void PickedUp()
 {
     mState = DebrisState.Carried;
 }