public void farmE() { if (Farm && !DeathWalker.canAttack()) { var mobs = MinionManager.GetMinions(player.ServerPosition, E.Range, MinionTypes.All, MinionTeam.Neutral, MinionOrderTypes.MaxHealth); if (mobs.Count > 0) { var mob = mobs[0]; E.Cast(mob, true); return; } var minions = MinionManager.GetMinions(player.ServerPosition, E.Range, MinionTypes.All, MinionTeam.Enemy, MinionOrderTypes.MaxHealth); foreach (var minion in minions.Where(minion => minion.Health > player.GetAutoAttackDamage(minion) && FarmId != minion.NetworkId)) { var eDmg = E.GetDamage(minion); if (minion.HasBuff("chilled")) { eDmg = 2 * eDmg; } if (minion.Health < eDmg * 0.9) { E.Cast(minion); } } } }
public static void useQSmart(Obj_AI_Base target) { try { if (!Q.IsReady() || target.Path.Count() == 0 || !target.IsMoving) { return; } Vector2 nextEnemPath = target.Path[0].To2D(); var dist = player.Position.To2D().Distance(target.Position.To2D()); var distToNext = nextEnemPath.Distance(player.Position.To2D()); if (distToNext <= dist) { return; } var msDif = player.MoveSpeed - target.MoveSpeed; if (msDif <= 0 && !DeathWalker.inAutoAttackRange(target) && DeathWalker.canAttack()) { Q.Cast(target); } var reachIn = dist / msDif; if (reachIn > 4) { Q.Cast(target); } } catch (Exception) { throw; } }
public void doAttack() { List<AIHeroClient> enes = getEnemiesInSolRange(); if (enes != null) { foreach (var ene in enes) { if (DeathWalker.canMove() && DeathWalker.canAttack() && solisAreStill()) { //DeathWalker. = DeathWalker.now; EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, ene); } } } }
private static void onDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args) { return; try { if (args.SourceNetworkId == MasterYi.player.NetworkId) { Console.WriteLine("type: " + args.Type + " : " + args.HitType); } if (args.SourceNetworkId != MasterYi.player.NetworkId || !MasterYi.W.IsReady() || DeathWalker.canAttack() || !isYiAA(args.Type)) { return; } GameObject targ = ObjectManager.GetUnitByNetworkId <GameObject>(args.TargetNetworkId); if (targ == null) { return; } // Console.WriteLine("dmg: " + args.Damage + " type " + args.Type + " dmg type: " + args.HitType + " pred dmg: "+ MasterYi.player.GetAutoAttackDamage(targ)); // if (args.Type == DamageType.Physical) // { if (targ is Obj_AI_Hero) { if (Config.Item("comboWreset").GetValue <bool>()) { MasterYi.W.Cast(); } DeathWalker.resetAutoAttackTimer(); } // } } catch (Exception ex) { Console.WriteLine(ex); } }