void CheckHealth() { if (currentHealth <= 0f) { if (healthBar != null) { healthBar.transform.parent.gameObject.SetActive(false); } //TO-DO:die if (deathScript != null) { deathScript.Death(); } //TO-DO:if its enemy, then add points if (isEnemy && !dead) { dead = true; gameObject.tag = "Untagged"; LevelManager.instance.AddEnemyKill(Random.Range(minScore, maxScore)); } } }