public override bool CheckCast() { if (!base.CheckCast()) { return(false); } if (!CheckExpansion(Caster)) { Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability. return(false); } if (Caster.Skills[SkillName.Bushido].Value < RequiredSkill) { string args = String.Format("{0}\t{1}\t ", RequiredSkill.ToString("F1"), CastSkill.ToString()); Caster.SendLocalizedMessage(1063013, args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. return(false); } else if (Caster.Mana < ScaleMana(RequiredMana)) { Caster.SendLocalizedMessage(1060174, RequiredMana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. return(false); } if (HonorableExecution.UnderEffect(Caster) || LightningStrike.UnderEffect(Caster) || MomentumStrike.UnderEffect(Caster)) { return(true); } WeaponAbility ability = WeaponAbility.GetCurrentAbility(Caster); if (ability != null) { WeaponAbility.ClearCurrentAbility(Caster); } if (AnimalForm.UnderEffect(Caster)) { if (this is HonorableExecution || this is LightningStrike || this is MomentumStrike) { Caster.SendLocalizedMessage(1063024); // You cannot perform this special move right now. return(false); } } if (FocusAttack.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0xF5, 0)); FocusAttack.m_Table.Remove(Caster); BaseWeapon weapon = Caster.Weapon as BaseWeapon; if (weapon != null) { FocusAttack.RemoveBonus(weapon); } } if (DeathStrike.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0xF6, 0)); DeathStrike.m_Table.Remove(Caster); } if (KiAttack.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0xF8, 0)); KiAttack.m_Table.Remove(Caster); } if (SurpriseAttack.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0xF9, 0)); SurpriseAttack.m_Table.Remove(Caster); } if (Backstab.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0xFA, 0)); Backstab.m_Table.Remove(Caster); } return(true); }
public static bool SetCurrentAbility(Mobile m, WeaponAbility a) { if (!Core.AOS) { ClearCurrentAbility(m); return(false); } if (!IsWeaponAbility(m, a)) { ClearCurrentAbility(m); return(false); } if (a != null && !a.Validate(m)) { ClearCurrentAbility(m); return(false); } if (a == null) { m_Table.Remove(m); } else { m_Table[m] = a; } m.CanReveal = true; if (HonorableExecution.UnderEffect(m)) { m.Send(new SetNewSpell(0x91, 0)); HonorableExecution.m_Table.Remove(m); } if (LightningStrike.UnderEffect(m)) { m.Send(new SetNewSpell(0x95, 0)); LightningStrike.m_Table.Remove(m); } if (MomentumStrike.UnderEffect(m)) { m.Send(new SetNewSpell(0x96, 0)); MomentumStrike.m_Table.Remove(m); } if (FocusAttack.UnderEffect(m)) { m.Send(new SetNewSpell(0xF5, 0)); FocusAttack.m_Table.Remove(m); BaseWeapon weapon = m.Weapon as BaseWeapon; if (weapon != null) { FocusAttack.RemoveBonus(weapon); } } if (DeathStrike.UnderEffect(m)) { m.Send(new SetNewSpell(0xF6, 0)); DeathStrike.m_Table.Remove(m); } if (KiAttack.UnderEffect(m)) { m.Send(new SetNewSpell(0xF8, 0)); KiAttack.m_Table.Remove(m); } if (SurpriseAttack.UnderEffect(m)) { m.Send(new SetNewSpell(0xF9, 0)); SurpriseAttack.m_Table.Remove(m); } if (Backstab.UnderEffect(m)) { m.Send(new SetNewSpell(0xFA, 0)); Backstab.m_Table.Remove(m); } return(true); }