void Start() { LaserSound = GetComponent <AudioSource>(); GameObject deathStarHPObject = GameObject.FindWithTag("DeathStarHP"); if (deathStarHPObject != null) { DeathStarHP = deathStarHPObject.GetComponent <DeathStarHPController>(); } deathStarSpriteRenderer = GetComponent <SpriteRenderer>(); shieldLevel = 2; fireRate = 2.5f; }
// Start is called before the first frame update void Start() { restart = false; gameOver = false; GameOverText.text = ""; RestartText.text = ""; GameObject deathStarHPObject = GameObject.FindWithTag("DeathStarHP"); if (deathStarHPObject != null) { DeathStarHP = deathStarHPObject.GetComponent <DeathStarHPController>(); } Invoke("SpawnTIEFighter", 2); score = 0; tie_destroyed_counter = 0; star_destroyer_counter = 1; UpdateScore(); }