public IEnumerator DeathScreenShouldBeInactiveAfterCallingHide() { _deathScreenController.hide(); Assert.AreEqual(false, _deathScreenController.gameObject.activeSelf); yield return(null); }
public void ResetUi() { _uploadComplete = false; _uploadModal.SetActive(false); _deathScreenController.hide(); _hpbarlabel.text = _currentHpBar.name; TogglePause(false); _gameOver = false; }