void Update() { /* * if (Input.GetKey(KeyCode.Q)){ * currentHealth--; * laserParticles.Play(); * healthPercent = currentHealth / startingHealth; * //healthPercentText = (int)currentHealth / startingHealth * 100; * //Debug.Log(healthPercent); * healthPercentField.text = (int)(healthPercent * 100) + "%"; * healthPercentFieldFP.text = (int)(healthPercent * 100) + "%"; * healthPercentFieldVR.text = (int)(healthPercent * 100) + "%"; * healthPercentFieldFPVR.text = (int)(healthPercent * 100) + "%"; * slider.value = healthPercent; * sliderVR.value = healthPercent; * sliderFP.value = healthPercent; * sliderFPVR.value = healthPercent; * //barScript.UpdateValue(currentHealth, startingHealth); * } */ //if (TripodShooting.inTrigger == true) if (GameState.beingShot == true) { currentHealth--; laserParticles.Play(); healthPercent = currentHealth / startingHealth; //healthPercentText = currentHealth / startingHealth * 100; healthPercentField.text = (int)(healthPercent * 100) + "%"; healthPercentFieldFP.text = (int)(healthPercent * 100) + "%"; healthPercentFieldVR.text = (int)(healthPercent * 100) + "%"; healthPercentFieldFPVR.text = (int)(healthPercent * 100) + "%"; slider.value = healthPercent; sliderVR.value = healthPercent; sliderFP.value = healthPercent; sliderFPVR.value = healthPercent; //barScript.UpdateValue(currentHealth, startingHealth); } else { laserParticles.Stop(); } if (currentHealth <= 0 && !dead) { dead = true; laserParticles.Stop(); DeathScream.playDeathScreamCar(); deathParticles.Play(); mesh.enabled = false; Invoke("EndLevel", 1.9f); } }