void FlappyDies() { GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); GameObject.Find("EventSystem").GetComponent <Connexion>().DieWithScore(ScoreManagerScript.Score); }
void PlayerDies() { GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); anim.SetBool("dead", true); }
void FlappyDies() { MainMenuScript.RequestInterstitial(); GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); }
void FlappyDies() { GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); processGameEnd(); }
public void FlappyDies() { PlayerPrefs.SetInt("highscore", highscore); PlayerPrefs.Save(); ad++; PlayerPrefs.SetInt("ad", ad); PlayerPrefs.Save(); Score.SetActive(false); ScoreDie.GetComponent <Text>().text = "Score " + score; BestDie.GetComponent <Text>().text = "Best " + highscore; DeathGUI.SetActive(true); if (ad % 5 == 0) { AdManager.Instance.ShowInterstitial(); } }
void FlappyDies() { scoreoffend.SetActive(false); SoundsController.PlaySound(soundsGame.die); SoundsController.PlaySound(soundsGame.hit); TreeMoving.MoveSpeed = 0; TreeMoving.movey = 0; GrassMoving.MoveSpeed = 0; BackgroundMoving.MoveSpeed = 0; GameStateManager.GameState = GameState.Dead; myani.SetTrigger("BirdDie"); DeathGUI.SetActive(true); menu.SetActive(true); cam.SetTrigger("CamDie"); GetComponent <Rigidbody2D>().gravityScale = 1.2f; XuliHighScore(); }
void FlappyDies() { Save save = new Save(); save.Score = ScoreManagerScript.Score; _gameService?.SaveGame("FloppyBird_SAVE_" + Time.time, "FloppyBirdSaveDone" , null, JsonConvert.SerializeObject(save), c => { Res = "SaveGame with " + ScoreManagerScript.Score + " Done!!"; }, e => { Error = "SaveGame Error : " + e; }); GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); }
public void RestartGame() { if (GameStateManager.GameState == GameState.Dead) { GameStateManager.GameState = GameState.Intro; DeathGUI.SetActive(false); IntroGUI.SetActive(true); Transform[] trans = PipeHolder.GetComponentsInChildren <Transform>(); foreach (Transform t in trans) { if (t == PipeHolder.transform) { } else { Destroy(t.gameObject); } } this.transform.position = originalPosition; //Application.LoadLevel(Application.loadedLevelName); } }
void FlappyDies() { ScoreManagerScript.score.gameObject.SetActive(false); FiroozehGameService.Instance.SaveGame("FloppyBird_SAVE_" + Time.time, "FloppyBirdSaveDone" , new Save { Score = ScoreManagerScript.Score }, c => { Res = "SaveGame with " + ScoreManagerScript.Score + " Done!!"; }, e => { Error = "SaveGame Error : " + e; }); GameStateManager.GameState = GameState.Dead; ScoreManagerScript.Score = 0; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); }
private void Awake() { IntroGUI.SetActive(true); DeathGUI.SetActive(false); }
void PsycheDies() { GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); GetComponent <AudioSource>().PlayOneShot(DeathAudioClip); }
void FlappyDies() { GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); audio.PlayOneShot(DeathAudioClip); }
void FlappyDies() { GameStateManager.GameState = GameState.Dead; DeathGUI.SetActive(true); }
// Update is called once per frame void Update() { //handle back key in Windows Phone if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } if (GameStateManager.GameState == GameState.Intro) { MoveBirdOnXAxis(); if (WasTouchedOrClicked()) { BoostOnYAxis(); GameStateManager.GameState = GameState.Playing; IntroGUI.SetActive(false); ScoreManagerScript.Score = 0; } } else if (GameStateManager.GameState == GameState.Playing) { MoveBirdOnXAxis(); if (WasTouchedOrClicked()) { BoostOnYAxis(); } } else if (GameStateManager.GameState == GameState.Dead) { Vector2 contactPoint = Vector2.zero; if (Input.touchCount > 0) { contactPoint = Input.touches[0].position; } if (Input.GetMouseButtonDown(0)) { contactPoint = Input.mousePosition; } //check if user wants to restart the game if (restartButtonGameCollider == Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(contactPoint))) { this.gameObject.transform.position = new Vector3(0, 0, 0); this.gameObject.transform.rotation = new Quaternion(0, 0, 0, 0); GameStateManager.GameState = GameState.Intro; foreach (GameObject pipe in GameObject.FindGameObjectsWithTag("Pipe")) { Destroy(pipe); } IntroGUI.SetActive(false); DeathGUI.SetActive(false); Score.SetActive(false); Canvas.SetActive(true); MenuGUI.SetActive(true); this.gameObject.SetActive(false); } } }