示例#1
0
        private void OnEntityDeath(BaseCombatEntity victimEntity, HitInfo hitInfo)
        {
            // Ignore - there is no victim for some reason
            if (victimEntity == null)
            {
                return;
            }

            var data = new DeathData
            {
                VictimEntity     = victimEntity,
                KillerEntity     = victimEntity.lastAttacker ?? hitInfo?.Initiator,
                VictimEntityType = GetCombatEntityType(victimEntity),
                KillerEntityType = GetCombatEntityType(victimEntity.lastAttacker),
                DamageType       = victimEntity.lastDamage,
                HitInfo          = hitInfo
            };

            // Handle inconsistencies/exceptions
            HandleExceptions(ref data);

#if DEBUG
            LogDebug("[DEATHNOTES DEBUG]");
            LogDebug($"VictimEntity: {data.VictimEntity?.GetType().Name ?? "NULL"} / {data.VictimEntity?.name ?? "NULL"}");
            LogDebug($"KillerEntity: {data.KillerEntity?.GetType().Name ?? "NULL"} / {data.KillerEntity?.name ?? "NULL"}");
            LogDebug($"VictimEntityType: {data.VictimEntityType}");
            LogDebug($"KillerEntityType: {data.KillerEntityType}");
            LogDebug($"DamageType: {data.DamageType}");
            LogDebug($"Bodypart: {GetCustomizedBodypartName(data.HitInfo)}");
            LogDebug($"Weapon: {hitInfo?.WeaponPrefab?.ShortPrefabName ?? "NULL"}");
#endif

            // Ignore deaths of other entities
            if (data.KillerEntityType == CombatEntityType.Other || data.VictimEntityType == CombatEntityType.Other)
            {
                return;
            }

            // Ignore deaths which don't involve players or the helicopter which usually does not track a player as killer
            if (data.VictimEntityType != CombatEntityType.Player && data.KillerEntityType != CombatEntityType.Player && data.VictimEntityType != CombatEntityType.Helicopter)
            {
                return;
            }

            // Populate the variables in the message
            string message = PopulateMessageVariables(
                // Find the best matching death message for this death
                GetDeathMessage(data),
                data
                );

            if (message == null)
            {
                return;
            }

            Interface.Call("OnDeathNotice", data.ToDictionary(), message);

            if (_configuration.ShowInChat)
            {
                foreach (var player in BasePlayer.activePlayerList)
                {
                    if (_configuration.MessageRadius != -1 && player.Distance(data.VictimEntity) > _configuration.MessageRadius)
                    {
                        continue;
                    }

                    Player.Reply(
                        player,
                        _configuration.ChatFormat.Replace("{message}", message),
                        ulong.Parse(_configuration.ChatIcon)
                        );
                }
            }

            if (_configuration.ShowInConsole)
            {
                Puts(StripRichText(message));
            }
        }
示例#2
0
        private void OnEntityDeath(BaseCombatEntity victimEntity, HitInfo hitInfo)
        {
            // Ignore - there is no victim for some reason
            if (victimEntity == null)
            {
                return;
            }

            // Try to avoid error when entity was destroyed
            if (victimEntity.gameObject == null)
            {
                return;
            }

            BaseEntity killer = victimEntity.lastAttacker ?? hitInfo?.Initiator;
            var        data   = new DeathData
            {
                VictimEntity      = victimEntity,
                KillerEntity      = killer,
                VictimEntityType  = GetCombatEntityType(victimEntity),
                KillerEntityType  = GetCombatEntityType(victimEntity.lastAttacker),
                DamageType        = victimEntity.lastDamage,
                HitInfo           = hitInfo,
                PositionStr       = ((AshTools && victimEntity != null) ? $"{(string)AshTools?.Call("CoordinateToSquare", victimEntity.ServerPosition)} ({victimEntity.ServerPosition.ToString().Replace(",", "")})" : "NotAvailable"),
                PositionKillerStr = ((AshTools && killer != null) ? $"{(string)AshTools?.Call("CoordinateToSquare", killer.ServerPosition)} ({killer.ServerPosition.ToString().Replace(",", "")})" : "NotAvailable")
            };

            // Handle inconsistencies/exceptions
            HandleInconsistencies(ref data);

#if DEBUG
            LogDebug("[DEATHNOTES DEBUG]");
            LogDebug($"VictimEntity: {data.VictimEntity?.GetType().Name ?? "NULL"} / {data.VictimEntity?.ShortPrefabName ?? "NULL"} / {data.VictimEntity?.PrefabName ?? "NULL"}");
            LogDebug($"KillerEntity: {data.KillerEntity?.GetType().Name ?? "NULL"} / {data.KillerEntity?.ShortPrefabName ?? "NULL"} / {data.KillerEntity?.PrefabName ?? "NULL"}");
            LogDebug($"VictimEntityType: {data.VictimEntityType}");
            LogDebug($"KillerEntityType: {data.KillerEntityType}");
            LogDebug($"DamageType: {data.DamageType}");
            LogDebug($"Bodypart: {GetCustomizedBodypartName(data.HitInfo)}");
            LogDebug($"Weapon: {hitInfo?.WeaponPrefab?.ShortPrefabName ?? "NULL"}");
            LogDebug($"PositionStr: {data.PositionStr}");
            LogDebug($"PositionKillerStr: {data.PositionKillerStr}");
#endif

            // Ignore deaths of other entities
            if (data.KillerEntityType == CombatEntityType.Other || data.VictimEntityType == CombatEntityType.Other)
            {
                return;
            }

            // Ignore deaths which don't involve players or the helicopter which usually does not track a player as killer
            if (data.VictimEntityType != CombatEntityType.Player && data.KillerEntityType != CombatEntityType.Player && data.VictimEntityType != CombatEntityType.Helicopter)
            {
                return;
            }

            // Populate the variables in the message
            string message = PopulateMessageVariables(
                // Find the best matching death message for this death
                GetDeathMessage(data),
                data
                );

            if (message == null)
            {
                return;
            }

            object hookResult = Interface.Call("OnDeathNotice", data.ToDictionary(), message);

            if (hookResult?.Equals(false) ?? false)
            {
                return;
            }

            if (_configuration.ShowInChat)
            {
                foreach (var player in BasePlayer.activePlayerList)
                {
                    if (_configuration.RequirePermission && !permission.UserHasPermission(player.UserIDString, CanSeePermission))
                    {
                        continue;
                    }

                    if (_configuration.MessageRadius != -1 && player.Distance(data.VictimEntity) > _configuration.MessageRadius)
                    {
                        continue;
                    }

                    Player.Reply(
                        player,
                        _configuration.ChatFormat.Replace("{message}", message),
                        ulong.Parse(_configuration.ChatIcon)
                        );
                }
            }

            if (_configuration.ShowInConsole)
            {
                Puts(StripRichText(message));
            }
        }