public void Stand() { if (!playerController.IsSurrender) { dealerController.DrawDealer(); } Judgement(); DividendResult(); if (IsGameOver) { GameOver(); } if (stageEnum == StageEnum.Vip) { return; } if (IsGameClear) { GameClear(); } }
public void Stand() { if (!playerController.IsSurrender) { dealerController.DrawDealer(); } Judgement(); DividendResult(); if (IsGameOver) { GameOver(); } if (stageEnum == StageEnum.Vip) { return; } if (IsGameClear) { GameClear(); } }