public void Dealer_PowerSettingToPlayer_ShouldWork()
        {
            List <ICharacter> players = new List <ICharacter>();

            tableCards.Add(cardFactory.CreateCard(2, CardType.Diamonds));
            tableCards.Add(cardFactory.CreateCard(6, CardType.Spades));
            tableCards.Add(cardFactory.CreateCard(4, CardType.Spades));
            tableCards.Add(cardFactory.CreateCard(5, CardType.Clubs));
            tableCards.Add(cardFactory.CreateCard(5, CardType.Diamonds));

            player1.Hand.Add(cardFactory.CreateCard(5, CardType.Hearts));
            player1.Hand.Add(cardFactory.CreateCard(2, CardType.Hearts));

            player2.Hand.Add(cardFactory.CreateCard(5, CardType.Spades));
            player2.Hand.Add(cardFactory.CreateCard(9, CardType.Hearts));

            human.Hand.Add(cardFactory.CreateCard(11, CardType.Spades));
            human.Hand.Add(cardFactory.CreateCard(3, CardType.Hearts));

            player3.Hand.Add(cardFactory.CreateCard(7, CardType.Clubs));
            player3.Hand.Add(cardFactory.CreateCard(6, CardType.Clubs));

            player4.Hand.Add(cardFactory.CreateCard(11, CardType.Hearts));
            player4.Hand.Add(cardFactory.CreateCard(14, CardType.Hearts));

            player5.Hand.Add(cardFactory.CreateCard(8, CardType.Hearts));
            player5.Hand.Add(cardFactory.CreateCard(13, CardType.Diamonds));

            players.Add(player1);
            players.Add(player2);
            players.Add(human);
            players.Add(player3);
            players.Add(player4);
            players.Add(player5);

            dealer.CheckHandPower(player1, tableCards);
            dealer.CheckHandPower(player2, tableCards);
            dealer.CheckHandPower(human, tableCards);
            dealer.CheckHandPower(player3, tableCards);
            dealer.CheckHandPower(player4, tableCards);
            dealer.CheckHandPower(player5, tableCards);


            ICharacter winner = dealer.SetWinner(players, database);

            Assert.AreEqual(winner, player1);
        }