示例#1
0
 void Hit()
 {
     if (haveAnimator != null)
     {
         haveAnimator.SetBool("hit", true);
     }
     else if (haveParticle != null)
     {
         spritegone.enabled = false;
         haveParticle.Play();
     }
     Die = DeadorLive.DEAD;
     StartCoroutine("DieTime");
 }
示例#2
0
 protected void Live()
 {
     life = DeadorLive.LIVE;
 }
示例#3
0
 protected void Die()
 {
     life = DeadorLive.DEAD;
 }
示例#4
0
 void Init()
 {
     Die = DeadorLive.LIVE;
     StartCoroutine("LifeTime");
 }