void Hit() { if (haveAnimator != null) { haveAnimator.SetBool("hit", true); } else if (haveParticle != null) { spritegone.enabled = false; haveParticle.Play(); } Die = DeadorLive.DEAD; StartCoroutine("DieTime"); }
protected void Live() { life = DeadorLive.LIVE; }
protected void Die() { life = DeadorLive.DEAD; }
void Init() { Die = DeadorLive.LIVE; StartCoroutine("LifeTime"); }