private IEnumerator Heatfuck(PlayerController user) { AssetBundle assetBundle = ResourceManager.LoadAssetBundle("shared_auto_001"); GoopDefinition goopDefinition = assetBundle.LoadAsset <GoopDefinition>("assets/data/goops/napalmgoopquickignite.asset"); DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopDefinition); goopManagerForGoopType.TimedAddGoopCircle(base.Owner.sprite.WorldCenter, 18f, 0.8f, false); yield return(new WaitForSeconds(1f)); DeadlyDeadlyGoopManager.DelayedClearGoopsInRadius(base.Owner.sprite.WorldCenter, 25f); yield break; }