public GadgeteerSpecialization() { SpecName = "Gadgeteer"; SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.BRAWL, BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.RANGEDLIGHT }; SpecDescription = "Connoisseur of Tech\n\nConsidering how often a single Bounty Hunter finds himself faced with terrible " + "odds (more often than not, an acquisition has friends or employees who work hard to protect him), it's " + "not surprising how many specialize in high-tech gear and weapons. The Gadgeteer excels at presenting " + "himself as a one-person battle force, at least for a short time. Using both the latest tech and his own " + "personally modified gear, a Bounty Hunter with this specialization can be hard to stop."; /* Talent Tree */ TalentA1 = new BraceTalent(true, 5); TalentA2 = new ToughenedTalent(true, 5); TalentA3 = new IntimidatingTalent(true, 5); TalentA4 = new DefensiveStanceTalent(true, 5); TalentB1 = new SpareClipTalent(new List<BaseEotETalent> { }, 10); TalentB2 = new JuryRiggedTalent(new List<BaseEotETalent> { }, 10); TalentB3 = new PointBlankTalent(new List<BaseEotETalent> { }, 10); TalentB4 = new DisorientTalent(new List<BaseEotETalent> { }, 10); TalentC1 = new ToughenedTalent(new List<BaseEotETalent> { }, 15); TalentC2 = new ArmorMasterTalent(new List<BaseEotETalent> { }, 15); TalentC3 = new NaturalEnforcerTalent(new List<BaseEotETalent> { }, 15); TalentC4 = new StunningBlowTalent(new List<BaseEotETalent> { }, 15); TalentD1 = new JuryRiggedTalent(new List<BaseEotETalent> { }, 20); TalentD2 = new TinkererTalent(new List<BaseEotETalent> { }, 20); TalentD3 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { }, 20); TalentD4 = new StunningBlowImprovedTalent(new List<BaseEotETalent> { }, 20); TalentE1 = new IntimidatingTalent(new List<BaseEotETalent> { }, 25); TalentE2 = new DedicationTalent(new List<BaseEotETalent> { }, 25); TalentE3 = new ArmorMasterImprovedTalent(new List<BaseEotETalent> { }, 25); TalentE4 = new CripplingBlowTalent(new List<BaseEotETalent> { }, 25); TalentB1.ParentTalents = new List<BaseEotETalent> { TalentB2 }; TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2 }; TalentB3.ParentTalents = new List<BaseEotETalent> { TalentB2 }; TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4 }; TalentC1.ParentTalents = new List<BaseEotETalent> { TalentC2 }; TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 }; TalentC3.ParentTalents = new List<BaseEotETalent> { TalentC2 }; TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4 }; TalentD1.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 }; TalentD3.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 }; TalentE1.ParentTalents = new List<BaseEotETalent> { TalentE2 }; TalentE2.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2 }; TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 }; TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public MercenarySoldierSpecialization() { SpecName = "Mercenary Soldier"; SpecCareer = BaseEotECareer.EotECareers.HIREDGUN; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.DISCIPLINE, BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.LEADERSHIP, BaseEotECareer.EotESkills.RANGEDHEAVY }; SpecDescription = "Master of War\n\nIf the Marauder is the melee master, and the Bodyguard is the all around weapons and gear trooper, " + "the Mercenary Soldier is the warfare expert. An adept of moth ranged combat and military tactics, he is a leader of " + "warriors in combat and a deadly combatant himself."; /* Talent Tree */ TalentA1 = new CommandTalent(true, 5); TalentA2 = new SecondWindTalent(true, 5); TalentA3 = new PointBlankTalent(true, 5); TalentA4 = new SideStepTalent(true, 5); TalentB1 = new SecondWindTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new ConfidenceTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentC2 }, 10); TalentB3 = new StrongArmTalent(new List<BaseEotETalent> { TalentA3, TalentB4, TalentC3 }, 10); TalentB4 = new PointBlankTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10); TalentC1 = new FieldCommanderTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15); TalentC2 = new CommandTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15); TalentC3 = new NaturalMarksmanTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15); TalentC4 = new SniperShotTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 15); TalentD1 = new FieldCommanderImprovedTalent(new List<BaseEotETalent> { TalentC1 }, 20); TalentD2 = new GritTalent(new List<BaseEotETalent> { TalentC2, TalentE2 }, 20); TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 20); TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentC4, TalentD3, TalentE4 }, 20); TalentE1 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { TalentE2 }, 25); TalentE2 = new TrueAimTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25); TalentE4 = new TrueAimTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public AssassinSpecialization() { SpecName = "Assassin"; SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.MELEE, BaseEotECareer.EotESkills.RANGEDHEAVY, BaseEotECareer.EotESkills.SKULDUGGERY, BaseEotECareer.EotESkills.STEALTH }; SpecDescription = "Instrument of Policy\n\nWheras most Bounty Hunters focus primarily on the capture of quarry, those " + "who specialize as Assassins are generally tasked with the straightforward proposition of terminating " + "their targets. Assassins tend to prefer getting in quietly, taking out targets (either up close or " + "sniping from afar), and leaving just as silently as they entered. Their talents are very appropriate " + "for this kind of work."; /* Talent Tree */ TalentA1 = new GritTalent(true, 5); TalentA2 = new LethalBlowsTalent(true, 5); TalentA3 = new StalkerTalent(true, 5); TalentA4 = new DodgeTalent(true, 5); TalentB1 = new PreciseAimTalent(new List<BaseEotETalent> { }, 10); TalentB2 = new JumpUpTalent(new List<BaseEotETalent> { }, 10); TalentB3 = new QuickStrikeTalent(new List<BaseEotETalent> { }, 10); TalentB4 = new QuickDrawTalent(new List<BaseEotETalent> { }, 10); TalentC1 = new TargetedBlowTalent(new List<BaseEotETalent> { }, 15); TalentC2 = new StalkerTalent(new List<BaseEotETalent> { }, 15); TalentC3 = new LethalBlowsTalent(new List<BaseEotETalent> { }, 15); TalentC4 = new AnatomyLessonsTalent(new List<BaseEotETalent> { }, 15); TalentD1 = new StalkerTalent(new List<BaseEotETalent> { }, 20); TalentD2 = new SniperShotTalent(new List<BaseEotETalent> { }, 20); TalentD3 = new DodgeTalent(new List<BaseEotETalent> { }, 20); TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { }, 20); TalentE1 = new PreciseAimTalent(new List<BaseEotETalent> { }, 25); TalentE2 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { }, 25); TalentE4 = new MasterOfShadowsTalent(new List<BaseEotETalent> { }, 25); TalentB1.ParentTalents = new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }; TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3, TalentC2 }; TalentB3.ParentTalents = new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }; TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4, TalentB3 }; TalentC1.ParentTalents = new List<BaseEotETalent> { TalentB1, TalentD1 }; TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }; TalentC3.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC2 }; TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4 }; TalentD1.ParentTalents = new List<BaseEotETalent> { TalentC1, TalentD2 }; TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2, TalentD1 }; TalentD3.ParentTalents = new List<BaseEotETalent> { TalentC3 }; TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 }; TalentE1.ParentTalents = new List<BaseEotETalent> { TalentD1 }; TalentE2.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentE3.ParentTalents = new List<BaseEotETalent> { TalentD3 }; TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 }; TalentA1.ChildTalents = new List<BaseEotETalent> { TalentB1 }; TalentA2.ChildTalents = new List<BaseEotETalent> { TalentB2 }; TalentA3.ChildTalents = new List<BaseEotETalent> { TalentB3 }; TalentA4.ChildTalents = new List<BaseEotETalent> { TalentB4 }; TalentB1.ChildTalents = new List<BaseEotETalent> { TalentB2, TalentC1 }; TalentB2.ChildTalents = new List<BaseEotETalent> { TalentB1, TalentB3, TalentC2 }; TalentB3.ChildTalents = new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 }; TalentB4.ChildTalents = new List<BaseEotETalent> { TalentB3, TalentC4 }; TalentC1.ChildTalents = new List<BaseEotETalent> { TalentD1 }; TalentC2.ChildTalents = new List<BaseEotETalent> { TalentC3, TalentD2 }; TalentC3.ChildTalents = new List<BaseEotETalent> { TalentC2, TalentD3 }; TalentC4.ChildTalents = new List<BaseEotETalent> { TalentD4 }; TalentD1.ChildTalents = new List<BaseEotETalent> { TalentD2, TalentE1 }; TalentD2.ChildTalents = new List<BaseEotETalent> { TalentD1, TalentE2 }; TalentD3.ChildTalents = new List<BaseEotETalent> { TalentE3 }; TalentD4.ChildTalents = new List<BaseEotETalent> { TalentE4 }; TalentE1.ChildTalents = new List<BaseEotETalent> { }; TalentE2.ChildTalents = new List<BaseEotETalent> { }; TalentE3.ChildTalents = new List<BaseEotETalent> { }; TalentE4.ChildTalents = new List<BaseEotETalent> { }; TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }